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What’s in that Container? part 2 Rare and strange things

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D100 Rare Materials by the ounces only

01 Naphtha
02 Quicksilver (Mercury, spirit)
03 Amber
04 Acacia Gum
05 Royal jelly
06 Perfume
07 Frankincense
08 Myrrh
09 Gold leaf
10 Silver leaf
11 Snake venom
12 Scorpion venom
13 Dried blood
14 Cinnamon
15 Ginger
16 Pepper
17 Nutmeg
18 Herbs
19 Saltpeter
20 Potash
21 Black Powder
22 Arsenic
23 Cobolt
24 Alum
25 Asafoetida
26 Musk
27 Alicorn powder

28 Cinnebar
29 Alum
30 Antimony

31 Pyrite
32 Brimstone (sulphur)
33 Camomile
34 Manganese
35 Cacao beans

36 Coffee beans
37 Dragon bone
38 Mandragora
39 Marsh Vapour
40 Nikel
41 Orpiment

42 Pitchblende
43 Zincblende
44 Solanaceae (nightshade)
45 White Cinnabar
46 Zinken
47 Poppy Nectar
48 Tobbacco
49 Hashish
50 Aspestos
51 Sodium
52 Phospherous

53 Ochre
54 Algarot
56 Cadmia
57 Verdigris
58 Spider Silk
59 Caput Mortum
60 Bezoardicum
61 Chalcanthum
62 Yellow bile
63 Black bile
64 Arcanum Joviale
65 Arcanum Duplicatum
66 Arcanum Corallinum
67 Aqua Vitae (ethanol)
68 Aqua Fortis (nitric acid)
69
 Aqua Ragia (turpentine)

70 Aqua Regia (nitric and hydrochloric acid)
71 
Cloves
72
 Salpetre
73 Arsenic
74 Caustic Soda
75 Bismuth
76 Gypsum
77 Soda Ash
78 Khol

79 Cumin
80 Tumeric
81 Safron
82 Cardomon
83 Chilli pepper
84 Licorice
85 Paprika
86 Orichalcum
87 Crystal
88 Vitriol (sulphuric acid)
89 Electrum
90 Lapis Lazuli
91 Choleric Base for potion making with a blend of acids, alcohol and water
92 Melancholic Base for potions a blend of poisonous plants, turpentine
93 Phlegmatic Base for potions a blend of minerals substances
94 Sanguine Base for potions a blend of exotic animal parts
95 Iliaster primal material to create bodies and souls
96 Prima Materia basis for creating matter
97 Homunculus Blood is artificial blood to create alchemical life
98 Life Essence used to animate inanimate things into living things
99 Black Lotus Resin causes adictive nightmares and dreams
100 Philosophers Stone basis for alchemical reactions, mutations and transformations


d100 Strange Substances, materials and menaces

01 Yellow bile
02 Black bile
03 Green bile

04 Puss
05 Blood
06 Skulls

07 Liquefied corpse
08 Vomit
09 Mucous
10 Snot 
11 Vomit
12 Mucous
13 Viscera
14 Fresh blood
15 Rancid blood
16 Earwax
17 Pubic hair
18 Skin flakes
19 Scales from fish or reptile

20 Used snot rags
21 Dried demihuman ears
22 Human scalps
23 Dried turds
24 Dried corpses
25 Rotting Corpses
26 Undead skeleton
27 Undead zombie
27 Undead ghoul
28 Mould
29 Screaming fungus
30 Slime
31 Ooze
32 Angry stirges
33 Bats dried or alive
34 Toads or frogs dried or alive
35 Dried sea cucumbers
36 Giant bugs
37 Giant lizard
38 Giant spider
39 Giant rats
40 Moldy old books, scrolls and pamphlets
41 Swamp gas
42 Flies
43 Bees
44 Wasps
45 Severed Fingers
46 Severed Hands
47 Moths
48 Fireflies
49 Goblin (1in6 a nilbog)
50 Several kobolds
51 Unhappy child
52 Toenail clippings
53 Eyeballs
54 Ice packed in straw
56 Dry Ice packed in straw
57 Mystery meat jerky
58 Fish guts
59 Copper coins d6x1000 

60 Gold coins d4x10 submerged in poison
61 Explosive trap 2d4 1" across area if opened
62 Poison gas trap 
1" across area if opened
63 Stinking gas trap 
1" across area if opened 

64 Acid gas trap 2d4 the d4 for next d4 rounds 1" across area if opened
65 Smoke bomb trap 3"
66 Plague miasma expands to 3" save or diseased
67 Zombie arms which crawl everywhere
68 Maggots
69 Giant leech or worm

70 Annoying Monkeys
71 Glaring magical light (possibly something else too)
72 Fathomless magical darkness 
(possibly something else too)
73
 Flaming skulls d4 fly around screaming
74 Beating zombie hearts dripping with ichor
75 True love
76
 Floating eyeball shoots magic missiles
77 Illusion pours out if opened
78 Something inside bursts into flames if opened

79 Secret tunnel enterance
80 Mechanical device throws poison caltrops around
81 Several naught imps d4
82 Several dozen gremlins
83 Thrown out drafts of terrible poems
84 Puppies or kittens
85 Wood golem programed to attack anyone who opens
86 An immortal bound and gagged relieved to be set free but possibly a jerk
87 Chained up corpse
88 Chained up ghoul
89 Hallucinogenic gas expands 3" area
90 Imprisoned spirit seeks revenge on those who killed it and seeks aid
91 Imprisoned witch with eerie powers in chains and gagged
92 Imprisoned elemental
93 Imprisoned doppelganger
94 Magic mouth appears and insults or taunts anyone who opens
95 Delay blast fireball goes off
96 Larvae from hell d4 with collars identifying them as a devils private property
97 
Tentacled octopus like creature (grell? cave octopus or evil tako)
98 Tear in fabric or reality a gateway to another world
99 Protoplasmic flesh fragment of a elder god spawning mutant things

100 A petty god who got in trouble and is up for hijinx

The Redbrick Dungeon is Mad at you now!

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Dungeon spirits exist to torment, breed evil and lure in victims. Adventurers can be entertaining but their comes a time the genius loci has had enough and act out. Adventurers who cheat by running away when they get low on spells or holing p in a room for a rest or make the dungeon look too easy really annoy the dungeon. Resting in a locked room or trying to leave before resources depleted also annoy the dungeon. Basicly when the party try to have a easy time. Possibly making sacrifices to the dungeon might appease it. Feel free to adjust power level to suit your party.

d10 Signs the Dungeon is Displeased and possibly alive1 Outraged cries and curses in distance when monsters killed 
2 Writing appears on walls (blood or fire) cursing and threatening adventurers
3 Magic mouth appears to taunt party 
4 Monsters keep praising the dungeons name and acting in name of the dungeon
5 Corpse sits up and threatens party
6 Flaming eyes appear and glare creepily
7 Shadowy form appears glares and disipates
8 Blood flows from corpses into a malevolent form then splatters everywhere
9 Eerie glowing violent phantom passes through party screaming angrily
10 Chanting and drums proclaiming dungeon spirits displeased

d100 Things dungeon might do if annoyed 
1 Bait and trap item with long lost childhood toy or family memento
2 Dungeon bosses on same level informed of your location
3 A new boss arrives to round up resistance against party
5 A dangerous large or magical foe is sent to hunt the party
6 A kobold trap crew rush in to work behind party
7 A Boss monster is awarded an evil weapon with magic powers to aid him
8 Corpses left about the dungeon floor or geomorph tile animate as zombies
9 An Imp is sent to spy on the party for dark powers
10 Voice of a personal associate from surface calls explorer to trap
11 Illusion of a personal associate from surface needing help
12 Doppelganger pretending to be ally or loved one
13 Actual personal associate from surface has been kidnapped by dungeon mooks
14 A dead boss monster returns as a reverent if corpse not destroyed
15 Monster assassins shape changed or illusioned into holy paladins
16 A great hunter, probably inhuman sent to slay heroes
17 Automaton sent to kill party like a golem or statue
18 Party rations are corrupted or poisoned
19 Next container or foodstuff touched turns into a monster like a mimic
20 A non magical weapon is animated and attacks owners
21 Gremlin sent to poison food and drink with drugs
22 Cloud of sleep gas pours into section of dungeon
23 Dungeon spirit manifests as evil wizard to rally some monsters for attack
24 Doors to surface are sealed under rubble
25 Slow acting poison gas save or lose a HP per hour or turn (set to suit level)
26 Occasionally a shadow of someone becomes a undead monster
27 Talking animal follows and taunts and offers terrible advice (goat, cat or rat)
28 A local thieves or assassins guild are hired to kill and torment the heroes
29 Awesome looking cursed magic berserker weapon left in path 
30 A vampire long destroyed is reanimated from dust in the depths
31 Some follower is infected with lycanthropy and changes at some moment
32 Insect swarms pour from cracks to eat adventurers food, lamp oil or something
33 Insulting hateful whispers threaten intruders and their loved ones
34 Invisible stalker follows party and attacks next rest break before effective
35 Some object near party turns into a killer mimic
36 A crypt thing appears to teleport them into the deep depths
37 A demon, devil or elemental appears to hunt the party
38 Rust monster is teleported amongst party
39 A dead foe or boss is ressurected
40 Party carry gold out only to be turned into fools gold
41 Plague miasma floods area tainting intruders with exposure to disease
42 Corridors out of dungeon filled with webs and giant spiders
43 Portcullis gate seals off tunnel out of dungeon
44 Passage behind party disapears
45 Mist mutates monsters into strange enhanced creatures
46 Mist mutates monsters into larger creatures with extra HD
47 Mist mutates monsters making them regenerate
48 Mist mutates monsters, if killed they arise as undead
49 Mist mutates monsters, if killed arise as two smaller monsters
50 Mist mutates monsters, if killed burst into flames 2d4 damage over 1"
51 Gremlins crawl from cracks and harass and torment intruders for days
52 Cursed wish item appears, delivers opposite or worst outcome or with awful catch 
53 Imp is sent to tempt adventurers loved ones into selling souls
54 Angry non corporeal undead arises from a killed foe
55 Snakes drip from the ceiling
56 Green slime boiled up from a crack in the ground
57 Ground shakes and dungeon map changes
58 Traps reset and moved about
59 Several doors become secret doors
60 Giant roaring lizard appears from nowhere hungrily following scent trail
61 Every monster on the level hears an alarm and knows intruder location
62 All guard beast start making noises putting dungeon on full alert
63 Gong sounds resonating through the dungeon making all monsters ready
64 All normal lights in area go out, if magic lights then area magically darkened
65 Monster reinforcements arrive and watch the entrance
66 Monster assassins follow party home and cause havoc around community
67 Intruders struck with cursed boils and sores making them look like plague carriers
68 Monsters spread wanted bounty posters of party members over the region
69 Spirit whispers to the dungeon boss the party strengths and weakness
70 Several rust monsters appear nearby
71 Portraits of the party appear in monsters common area or court
72 One or more mummies are formed from dust guard next exit or enterance
73 Ceiling collapses making way out only a tight crawlspace
74 Bugbears hitmen with garrottes await in niches or atop stairs or ladders
75 Treasure increases in mass by tenfold if dungeon left for 48 hours
76 Illusion of monster or old friend tries to lure intruder into a trap 
77 Captured treasure turns to rust, maggots, spiders, blood or something horrible
78 Objects and rubbish on floor bursts into flame
79 Choking smoke floods area
80 Terrible stinking cloud erupts from corpse
81 Next encounter regenerates 1hp/round
82 Next encounter invisible until they attack
83 Next encounter bleeds acid, damaging them with edged weapon takes d3
84 Next encounter killed turns to stone trapping edged weapon in corpse
85 Next encounter explodes on death 1" 2d6 damage
86 Next encounter bursts into kobolds on death 2 per HD
87 Next encounter arise as zombies when killed
88 Next encounter monsters souls visible leaving corpses moaning
89 Next encounter corpse bursts into stirges in death 2 per HD
90 Next encounter arise as spectral minions seeking revenge
91 Monsters reincarnated in new bodies 48 hours later and return to dungeon
92 Anyone dies in dungeon reincarnated as dungeon monster
93 Spirits of everyone adventurers have ever killed taunt them as misty phantoms
94 People adventurers knew but died appear as reincarnated monsters
95 Doorway gate opens to distant dungeon allowing new monsters to invade
96 Door opens to another world releasing planar creatures
97 Evil mirror gate releases evil version of party to hunt them down
98 Dungeon spirit moves to door to some far away place
99 Dungeon seals ints entrance and expands to a infinite dungeon dimension
100 Dungeon unfolds and shakes and moves to hell or a demonic plane

Dungeon Subplots

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so the dungeon might or might not have a mission or goal attached. Maybe the party found it on way to the dungeon they were supposed to but found this one on the way. So as story is the only thing that matters (?). This table is to make some plots and goals on the fly inside a dungeon. You could present them through clues

d100 
Dungeon Subplots
01 Scrawled up ransom note found regarding prisoner in dungeon
02 Interfaction graffitti and threats on walls
03 Wounded adventurer has lost all their friends
04 Prisoner escapee talks of plight of other prisoners
05 Monsters talking about the great sacrifice lots as enter fights
06 Older idols broken, older devotional art replaced by new cult artwork
07 Raiders from another rival dungeon out to shame locals
08 Cult trying to proselytize local monsters
09 Evil missionaries healing monsters and gifting locals with zombie labourers
10 Goods marked with insignia of upstart faction in the kingdom
11 Locals mistake adventurers for arms dealers they expect
12 Locals mistake adventurers for crooked merchants visiting to trade
13 Locals mistake adventurers for mercenaries working for them
14 Locals mistake adventurers for here to exchange cash for ransomed hostages
15 Locals mistake adventurers for more evil clergy come to convert them
16 Locals mistake adventurers for allied bandit gang (humans all look the same)
17 Locals mistake adventurers for servants of a famous evil wizard
18 Locals mistake adventurers for crime guild helping to sell monsters loot
19 Locals mistake adventurers for drug dealers delivering their fix
20 Locals mistake adventurers for shapeshifting creatures helping them
21 Monsters all looking for something urgently lost in dungeon
22 Child looking for pet in dungeon
23 Monsters desperate for a resource like water or some goods
24 Monsters are desperate refugees from worse monsters
25 Monsters are short on mates and desperate for love
26 Monsters are on payroll of a foreign power seeking to destabilize area
27 Monsters have kidnapped local children to raise as their own
28 Monsters are breeding and planning a new colony
29 Monsters have discovered literacy and have been having a intellectual renaissance
30 Some monsters believe their leadership has been compromised by a cult
31 Some monsters believe their leadership has been compromised by shapeshifters
32 Monsters fearful of undead and very supersticious
33 Monsters are vindictive to humans who stole their traditional land
34 Monsters weary of mind control and illusions from past experience
35 Monsters developing new food supply
36 Monsters developing quality weapon and armour manufacturing
37 Alchemist has been assisting monsters develop new weapons
38 A shapeshifting demon or devil has been driving monsters to wickedness
39 A evil familiar has been advising a dungeon boss or wizard
40 A blasphemous book of evil lore has got into the dungeon hierachy
41 Important documents have fallen into the hands of monsters who don't yet realise it
42 Some fiend charmed a innocent and brought them to live in the dungeon
43 The place is cursed and was once good and could be again
44 Spirits here need to rest in peace and require proper burial
45 Monsters have been faking ghosts to scare away intruders
46 Something else in the dungeon is eating monsters who are on the edge
47 Some meddling kids came into the dungeon and monsters have them prisoners
48 Scholars have been seeking to copy ancient engravings deep in the ruins
49 Hidden door in the dungeon has a lost treasure which has atracted many doomed adventurers
50 Old wounded adventurer seeking a lost relic but is dying slowly
51 Monster ambassadors from other dungeons are here to unite against humans

52 The monsters are busy preparing for a party to celebrate a monster holiday or event
53 Monsters are busy preparing the dungeon for fancy important guests 
54 A human leader is visiting to recruit the monsters in evil plan to usurp a noble clan
55 Monsters are recovering from a drunken party and many are sleepy or sick or have headaches
56 A human cult on the run is hiding among the monsters in return for healing
57 Human fugitives are hiding among the monsters and paying the boss for shelter
58 The monsters have been building a fake dragon to try and scare villagers by night 
59 The monsters are wearing warpaint and robes to look more fearsome but it is just part of a ruse
60 The monsters have a lesser thrall race who would love to escape the masters
61 The monsters are breeding a type of dangerous creature as part of their plans
62 The monsters are digging into the depths seeking something long burried
63 The monsters have opened a mine into the deep and hope to start putting slaves to work
64 The monsters are forcing a wizard to make them a golem or other automatons
65 A magician has been trying to summon evil beings to aid his grab for power
66 A ancient sealed cauldron is to be opened in a ritual shortly by evil magicians
67 A wizard has been getting monsters to kidnap youths they test to be apprentices then eat the unworthy
68 A monster sub boss is planning a coup to lead the level and their plans are almost ready
69 One creature has a hidden reptilian bloodline and seeks to help a reptile kin take over
70 A magician in the dungeon has been charming more inhabitants in a scheme to take over
71 A monster has been getting it's peers addicted to drugs for personal gain and many are strung out

72 Monsters have seen strange lights and heard odd noises and are wary of spirits
73 Several monsters are using forgotten secret rooms to run a sly gambling racket hidden from the boss
74 A former famous warlord has moved into the dungeon in hiding from enemies and has dangerous ambition over the region
75 A polymorphed spy from a enemy of the dungeon has infiltrated the monsters
76 Monsters are evolving into new sub species and they struggle to cope
77 The dungeon is doomed from a flood, collapsing or vermin so inhabitants plan to flee
78 Gigantic bugs keep burrowing in and eating inhabitants of the dungeon
79 Find part of a lost book or some tablets more could be in the dungeon
80 Find body part of a ancient saint perhaps there are more
81 Find one of four shrines pointing to a hidden treasure store
82 A crystal coffin requires a key to be opened and is lost in the dungeon
83 Part of a famous evil relic are found and evil must never get it
84 Cursed hell gem found, all in party save, bearer becomes paranoid others covet the gem
85 Cultist is looking for a demon talisman to help summon and command it's true owner
86 Succubi/Incubi will reward you with love if you find her soul gem lost by a wizard
87 One treasure of a famous set is found, candlestick holders or cutlery or ring
88 A painting has a spirit within who needs a task done to free their soul
89 An imp will serve you if you can find three lost larvae from hell hiding from him
90 Some of the monsters have contracted a lycanthropy like affliction making some kill and eat their kin in secret and transform into a monster
91 A dragon is sending in cultists to see if any good dragon lairs are in the dungeon
92 A shape shifter has been robbing the monsters and has hidden treasure
93 Adventurers map marking where they hid loot during a crawl

94 The dungeon has a secret sub tunnel network where small monsters rest, heal and change costumes for various roles
95 A magical doom is coming with clues to some terrible count down and great treasure
96 Monsters of different factions are in love and there is tension in dungeon
97 Many monsters abusing drugs and not very alert, some one is profiting from this
98 One faction of monsters plans to make a final all out attack on a rival faction
99 Monsters have found a otherworldly portal and found strange treasure, monsters and trouble
100 Monsters gossiping about a secret lost dungeon level or hidden sealed off section

d100 Monster Missions and Deals in Redbrick Dungeons

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Monsters especially evil and chaotics work poorly together and many monsters and dungeon dwellers will outsource odd jobs. Most dont have lots of cash but if you want a faction feud and grateful monsters in service to you such jobs can work out. If you find a dungeon tavern or shop some of these might be in form of posters. Some of these are just extra sub plots some could help party beat the dungeon. Might be good offers if party struggling or need help.

d12 Terrible Monster Employers
1 Cultist
2 Goblinoid
3 Orc
4 Beastman
5 Wizard
6 Bandit
7 Ogre
8 Ghoul
9 Spirit
10 Imp

d12 Monster Payments
1 Baby monster or egg
2 Service in return
3 Information
4 Palty coins and goods
5 Shiny treasure of silver or gold
Semi precious stones, ivory, shells or 
7 Exotic monster body parts
8 Fake treasure, paste gems or fake gold
9 Something stolen from boss
10 Key or secret 
11 Magic item
12
 Cursed or poisoned or trapped item

d100 
Monster Missions and Deals in Redbrick Dungeons
01 Mumma orc has lost her babies, find them and she will serve you
02 Monster guard wants you to kill several other guards 2gp each, not ones with armbands
03 Goblin shaman needs monster body parts for making potions
04 Goblin needs brewing supplies like barley malt 
05 Ogre cook needs new pots as old ones have holes after a fight
06 Monsters have lost stray rust monster and have some magic item to who returns it
07 Monster wants a love letter delivered to creature has admired
08 Creature wants intruders to kill their cruel parent who killed their siblings
09 Monster wants a priest killed of a different faith who is influencing dungeon
10 Monster looking for parts of a relic offers a reward 
11 Monster wants to recover a lost idol of a cult destroyed by the current one
12 Creature wants some monster eggs as favorite treet
13 Orcs need a wild boar alive for a ritual and will be greatful
14 Wizard requires several spells for his book will betray dungeon and flee if helped
15 Dungeon spirit adopts a monster form to hire intruders to kill an ungrateful boss monster
16 Tribe warrior plans a coup and wants help to take control of a faction
17 Monster wants someone to take pet away somewhere to release as boss sez no pets
18 Monster has found some eggs and wants them taken somewhere safe
19 Monster wants their children taken somewhere safe away from dungeon
20 Monster wants a message taken to another dungeon to family member
21 Monster offers you chance to compete in secret dungeon pit fight with cash prizes
22 Monster offers to show you dungeon tavern and store in return for cash
23 Monster wants bag of ancestors bones buried in a location
24 Goblin offers illegal drugs and magic mushrooms for cheap prices
25 Kobold offers to sell out own kind as slaves on condition party don't kill them all
26 Monster on behalf of boss offers party money to leave dungeon
27 Monster on behalf of a faction offers alliance to destroy a different faction
28 Monster offers cursed items at low low prices pretends doesn't know they are magic
29 Monster offers to sell poison and dungeon well locations for gold
30 Monster offers to sneak you into barracks to murder their kin for gold
31 Monster selling dire wolf puppy 
32 Old hag offers to tell future, treat injuries or identify items for a fee
33 Lady monster offers to sell out faction if women, children and elderly spared 
34 Monster wants friend freed from prison before execution
35 Monster offers secret boss escape route plans for gold and chance to escape
36 Monster offers location of healing potions hidden in healers lair
37 Monster offers to pretend to escort party as prisoners 
38 Monster offers to be translator for a fee
39 Serpantman wants help finding secret sub level af ancient reptile cult
40 Monsters want a bear skull for ritual and will pay
41 Monster has a sweet tooth and wants honey or candy or cake
42 Monster sick of inferior grog and wants to buy some of the good human stuff
43 Cultist wants robes of rival sect so they can infiltrate and destroy from within
44 Monster offers to sell names and details of the level boss monsters
45 Monster offers to draw map of the level for a price
46 Monster will trade trinkets for desirable goods hidden in their large coat
47 Monster gambling addict offers to play games with cards or dice
48 Monster offers bounty for rival faction d4 1=scalps 2=ears 3=hands 4=noses
49 Monster pimp offers lovely humanoid lovers at low low prices
50 Monster offers to sell repellent powder or liquid vs one dungeon monster 50% is real
51 Monster offers antidote for most common poison type in dungeon for low price

52 Monster offers fancy good from monsters treasure on the sly
53 Monster offers cheap potions mostly d4 healing ones, 50% are real
54 Monster offers to disarm traps oor alarms in faction area
55 Monster offers help to guide to rival factions lair and expose weaknesses
56 Monster offers to take a dive in a fight for a gp, just give them a petty injury to avoid suspicion
57 Monster hag looking for creature parts for a recipe and needs your help 
58 Monster offers fishing tips for local waterways or cave springs
59 Monster offers to show next level down enterance
60 Monster offers silver arrows and daggers at high prices because of lycanthropes or devils
61 Monster says boss stole soul contract to hell and wants the document back
62 Monster wants confiscated goods taken by a sub boss back in own hands
63 Monster wants sweetheart freed from boss household staff so they can run away together
64 Monster wants family heirloom back taken by bigger bully monster
65 Monster wants another monster to be badly beaten but not killed
66 Monster has directions to hidden shrine and it wants offering left on it's behalf
67 Monster wants party to locate a hidden lever and pull it
68 Monster wants someone to throw strange eggs into privy or sewerage system
69 Imp offers to cause distraction among a faction making them easier to destroy
70 Monster wants to look heroic in front of love interest with a fake battle
71 Monster needs some fancy items as bribe for the boss

72 Monster needs some fancy food and drinks for a boss birthday or diplomatic mission
73 Monster wants you to scare disobedient children so they behave better
74 Monster offers to buy any intact corpses no questions asked
75 Monster wants some fancy trinket for sweetheart and has directions to find it
76 Monster offers some bait to lure a monster into the dungeon for a fee
77 Monster believes another creature robbed and killed their lover and wants someone to go through their footlocker looking for stolen goods to confirm the killers identity
78 Monster wants a love potion to use on another creature they desire
79 Monster wants a hair restoration potion badly
80 Monster needs a rotten tooth pulled out
81 Monster has septic wound wants a surgeon to amputate
82 Half human teen monster wants to join invaders "cos nobody understands me"
83 Monster's brother killed by boss so it wants to work with party to kill the boss
84 Elderly monster and former leader wants boss killed, promises to lead tribe in peace
85 Bugbear with eye patch and garrotte offers to go on murder spree for low low price
86 Monster child had toy taken by older kids, has 1gp for anyone who kills them all
87 Monster has found a lever which was attached somewhere in dungeon will sell it
88 Kobold selling drugs for that extra kick when on your murder spress
89 Goblin has map where a nymph or dryad lives that you can spy on only 5gp
90 Goblin selling messenger bats and cages only a gp each
91 Goblin selling foul goop claims will repel a certain dungeon monster if rubbed on face
92 Kobold selling book of blasphemous lore banned in human kingdoms

93 Kobold selling depraved parchments torn from a evil book
94 Old goblin offers to tell all the dungeon gossip for a few coins or some beer
95 Goblin working for boss offers to guide to secret door to kill boss but really a trap

96 Monsters want party to hunt and kill something eating them
97 Monster offers to teach you about worshiping the dark lord
98 Monster wants to be whipped by a human will pay a copper per lash
99 Monster wants arm broken so they can be put on light duty and seem tough
100 Monster wants to be stabbed so they can say they were injured fighting humans

Merry Murder Hobo Month of May

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After this video came out
https://www.youtube.com/watch?time_continue=802&v=lMpVxtTWqbc
It talks about problems with murder hobos lika a pathology, the causes and solutions but assumes everyone is agreeing on what Murder Hobo means.

And earlier I found these definitions

https://www.urbandictionary.com/define.php?term=murderhobo

1 murderhobo

The typical protagonist of a fantasy role-playing game, who is a homeless guy who goes around killing people and taking their stuff. The term originated in discussions of tabletop role-playing games by authors seeking to create games aimed at styles of play not supported by traditional games like Dungeons & Dragons.

Four murderhoboes burned down the peaceful orc village, killed every orc in it, and looted their corpses.

2 murderhobo

A derogatory term used to denigrate old school players of Dungeons & Dragons, and considered a gross insult among real old school players andDMs. Users of the term falsely claim that murderhobo was the style of playback in the day (1974-1978) and that is based on a false understanding of what old school play is. Bitd the way that the original old school Dungeons & Dragons was played was as a game of exploration, and good play meant that you a avoided combat when possible and gained treasure by other means. Aplayer in those days only went into combat when it could not be avoided and only killed when it was necessary. If the goal could be obtained through other types of interaction, that was the preferred day.

Zac S did this Vital Research on Murder Hobos

I just (coincidence?) researched the history of the term today:

Oct 2010

http://www.giantitp.com/forums/archive/index.php/t-163486.html
First use of the term (not the earliest google hit but only bc some pages update retroactively)
Neutral

More early uses:
June 2011

http://suptg.thisisnotatrueending.com/archive/15156648/

Sept (9/11) 2011
https://forum.rpg.net/archive/index.php/t-584293.html

First use of it as semi undesirable:
someone says they don't mind it, just not in their Tolkien game:


Aug 11, 2011https://forum.rpg.net/showthread.php?587797-Tolkien-Just-curious-Is-there-any-epic-Middle-Earth-adventure-campaigns-out-there

First definitely negative use is....RPGPundit? He objects to the idea that most D&D ends up as murderhoboism but doesn't appear to object to the idea Murderhobos are bad:
https://www.therpgsite.com/showthread.php?21176-quot-Murder-hobos-quot

11-02-2011 06:00 PM
Opinions on this vary in the thread
First usage afterward where the author assumes casually Murderhobo is a negative descriptor is someone on RPGnet talking about the Punisher:
https://forum.rpg.net/archive/index.php/t-601882.html
"I am super serious and tortured and, unlike all those pussies who call themselves superheroes, I get the job done and kill the bad guys who deserve it. And I'm a murderhobo living in the sewers, human relations are for the weak and untortured. Brooding. In the dark." The ridiculing helps to show how pathetic that character actually is. Heck half the Marvel characters have had more messed up lives…”

Early serious discussion of the term outside RPGsite on 4chan:
12/05/11(Mon)16:09 No.17115965
"Stop saying murderhobo"
"Nobody gives a fuck that you have to make people who play the game for different things look like they're doing it wrong"
"Murderhobo is a joke, the kind of stereotypical character a LOT of players make. You know. Munchkin'ized characters that have no living family,no relatives, no friends, no house, no connection"
"It's a character that lives for killing"

"Murderhobo
I've seen TONS of them"

"Yeah,I"m a Paladin-Inquisitor of Torm. My entire family got turned by Vampyres, and I had to kill them all MYSELF. I burned down the house, and left the kingdom in disgrace, forever branded to never exist. I have no home. No family.Nothing but revenge, and as Torm as my ally, I'll murder every undead that lives."

"Murderhobo"

"WHAT BACKGROUND?"

"ALL HIS FAMILY IS DEAD.
HIS FRIEND ARE DEAD.
HE KILLED THEM ALL HIMSELF.
HIS ORDER BANISHED HIM.
HE HAS NO CONNECTIONS TO ANYTHING.
He's so grimdark and metal that whenever he walked HOLY DIVER plays!"

"What can he roleplay besides murdering things?ANGST?"

12/05/11(Mon)16:26 No.17116119
"it doesn't help that the guys who make murderhobos are either:
a) newf*gs who don't know any better
b) emotionally unstable and looking for catharsis
c) emotionally unstable and looking for a power trip
d) angsty basement dwellers
or e) THAT GUY"

"Most of my groups murderhobos are either b, d, or e; with one of the two e-types, whom I like to call THIS GUY in person (he doesn't understand the reference at all), being my best friend who actively enjoys WoW despite having gone through everything. For comparison, I can't even enjoy playing unless I have a friend running alongside me (usually THIS GUY) the other e-type is a registered and self-described sociopath with enough personality that I don't really mind his excesses so long as I can manage to have some fun in his shadow"

12/05/11(Mon)16:30 No.17116153
"Holy fuck, dude. It's time you consider that you might have some big issues as well. If ALL your friends really do suck that bad, why do you hang out with them? Because you are so fucking co-dependent you can't stand the thought of being alone so it's these chucklefucks you cling to despite the fact they are chucklefucks? Or you're so fucking repulsive that you can't go out and get another set of friends?"

"But to be completely honest, a lot of my characters end up being murderhobos just to troll the people I game with. And I wonder why I haven't had a regular gaming group in over a year.”

"You know I actually played a murderhobo once.
He was a woodelf. He kept a rapier hidden in his giant hobo coat. He spoke a gypsy cryptelect. He also murdered people for food.
So, yknow there you go"

And On My G+ Thread
I got People to Suggest
Murder Hobo Maxims

Jack Derricourt, Joshua Blackketter, Anders "The Delver"Nordberg, Iacopo Maffi, Gieljan de Vries, Shoe Skogen, Matthew Adams, Kerstan Szczepanski, Sean McCoy, Aron Clark, Gus L, Rafa Ramos, Ivan Sorensen

On the frontier anyone sassing you could be a pretext to murdering you you so strike first!
Sillas Bunyon

Every foe needs their intestines checked for swallowed treasure. Squeeze and tug for treasure, beware parasites. A diamond with shit on it is still a diamond.
Pegleg Bill


Don't murder anyone you could sell as a slave.
Kate Bloodeagle


Every corpse could be good to sell for meat or render into tallow, or oil to burn down houses. Waste not want not.
Vinegar Tom

Every scrap of furniture, door, pot, utensil and filthy mattress has some value and not all treasure is gold.
Steven "Shanky" Bates


Spend every cent you have as quick as possible and stay in debt for tomorrow you die! Drugs and prostitutes are a sound investment and you can't take gold to hell.
Old "Scabby" Bill


Fair fights are for people whom the bards would remember in a hundred years.
Grosh "Firebomb" Krosh

Overwhelming eldritch might will solve many problems, but not all problems. Always travel with someone sneaky and someone large.
Pete Loudly

Never argue about the so called alignments when killing infants or helpless enemies, this will only give ideas to the Destiny Masters, kill and move one like its nothing.
Wats Itsfeis


Start stealing from each other only if you are ready to kill any other member of the party and retire from adventuring. You will find a quick path into retirement this way.
Jack "snore stabber" Willikins


Ignore what you are carrying, keep it in the back of your mind and lie if anyone that asks, up where you will need to swim, then you better prepare or will find yourself sinking.
M'cumb Rancesuk 


A strangled wizard can cast no sorcery, a tongueless wizard is a silent weakling.
Beni Profane


I'll fight whatever it is long enough to run proper, but I don't do doors. 

"Killer" Ponzi Hedwig

Smile, be polite, laugh, and tell jokes right up until the stabbing starts.
Murray the Murderer 


Someone who hires you for a dangerous mission is too weak to manage it themselves, too friendless to find someone tougher, has no interest in your well-being and likely has a full pouch, the situation can only be clarified with a swift shanking - the same goes for gods, wizards and ancient spirits.
Milicent "Cobweb"


Never trust the dead or anyone who agrees to work with you without a promise of pay.
Beni Profane 


You lookin at me?
Anonymous


Check every corpse. Make more corpses.
Anonymous

Always send the runt in first, he or she ain't gonna argue. Unless your runt is thieving Fred from Harsted, that bastard always argues.
Urtha Nettletoes


They always try to send us small ones in first, I don't mind, I just forget to point all the traps out to them. And forget lockpicks, hammer and chisel are gonna be your best friends.
"Honest" Fred from Harsted 


Keep your maxims and your nooses short.
Sammi Two Swords


Make friends! But...if they don't wanna be friends, kick em inna FACE. 

Anonymous

Eat the healer last.
Indiana Gnoll 


Don't travel to the Veins of the Earth.

Anonymous

Do it to them before they can even think to do it to you.

Anonymous

A murderhobo who thinks to be strong will soon be dethobo.

Anonymous

Nobody needs you"“Poke it, flip it, smell it, whack it, THEN open it.

Anonymous

Green slime? It’s not a trap, it’s a resource.

Anonymous

One man’s trash is another man’s treasure.

Anonymous

Kick down the door.
To kill the whos home.
To conquer the world.
Frazer "Grabby" Mc Graw 


The gods in heaven play cosmic dice around their banquet table with our lives, only murder hobos are free and wild, everyone else is weak and just living some preordained backstory.
Sister Gloria "Slaughter Margin" Dillinger

Everything Burns is a double-edged sword.

Anonymous

Alignment was made by the gods to start fights.
And to know who to kill.
It does this very well.
Ramos "Goblin gutter"


Stab it and see.
Then burn it with fire.
If it still moves flee.
Or call on magic wrath and godly ire.
Tilly Skullcrusher 


If you murdering people inhabiting a torture dungeon nobody will care. Kill a sheriff or a few bailiffs and a mob with pitchforks will burn your house down. So don't have a house.
Garry the Bonkers Berserker 


Don't just stab villagers. Provoke them into striking first then kill them and sue their families and take their land.
Bloody Mary Turtlebaum 


If the gods didn't want you to stab it they wouldn't have made it bleed.
If the gods didn't want you to burn it they wouldn't have made it flammable.
If they didn't want you to drown it they wouldn't have made it breathe.
If they didn't want everyone dead they would have shared their immortality.
Brother Bugger McNugget


Thou shalt always kill or be killed.

Anonymous

Thinking of putting all this in a illustrated zine or update my murder hobo book
https://drive.google.com/open?id=1FTPnav4Yg66azKb48AdweiUtbLlnEyrl
I found a table I forgot to include and have done several murderhobo shanty town maps to put in also

Quick Exile Island Encounter Sheets

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While I have done elaborate d100 tables for everything I sometimes like a simple quick d12 table even just to set a mood. 
Sometimes you just need a quick result in game. These tables are to provide a quick mood compared to my larger ones. Considered including stats but this gets to be a problem with high level monsters with more abilities.

The first table results are more likely to be scenic than fights but could be opportunities for rumours, meeting new people. On a common encounter table roll on a 12 you can accept the result or roll a second d12 for uncommon encounters. You could also use the uncommon tables at night or when evil omens are out.
Or roll on my equivalent d100

Here is a link
https://drive.google.com/open?id=1s7mL67xeV8722sZWppx17eZ4w8G4jTJy

Possibly do a psychon one by terrain or one based on my dungeon zones

Dungeon Graffitti for Redbrick Dungeon

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Some dungeon graffiti art for all occasions.

After doing my d12 encounter sheets wanna do a sheet of descriptions and props for dungeon decor the same. Would be easy to vary for dungeon zones.

d10 Quick Types of Graffiti
1 Tags
2 Gang signs
3 Warnings
4 Ornaments5 Portrait of boss
6 Religious verses
7 Witty epitah
8 Funeral marker
9 Faction border sign
10 Occult

d10 2d Artforms

1 Chalk or charcoal drawings usually scawled
2 Ochre paintings, drawings and spray stencils from spitting paint
3 Blood scrawlings
4 Cheap paint made with milk, minerals and pigments
5 Pigments made from plants, fungi, lichen and moss
6 Quality paint from a human city
7 Etched, scratched or scraped into surfaces
8 Carved with chisels or acid
9 Burned into surface with acid or fire or magic
10 Magical sigils, runes and markers

d10 Other artforms

1 Posters
2 Fresco with plaster layer then paint
3 Scent markers the written form of beastkind language 
4 Relief sculpture
5 Living graffiti with moss or lichen or luminescent
6 Assemblage of objects
7 Sculpture
8 Adhered objects attatched with glue
9 Hangings like windchimes bells, flags, tapestries, banners, shields, corpses
10 Secret, Luminous and magical

d10 Most popular motifs on art and tattoos
1 Skulls or bones or crossbones

2 Reptilian snakes or wyrms or drakes or dinosaurs or dragons
3 Elemental or alignment symbol
4 Treasure and loot and plunder
5 Outsider entity name symbol d4 1=demon 2=devil 3=devil 4=archon
6 Mums or dads name name or both or some other loved ones
7 Animal or beast cult symbol or totem image
8 Facial designs including tattoos or makeup
9 Patterns and ornaments
10 Vegetal or scroll motifs

d100 Dungeon Graffiti
01 Childs name scrawling or wannabe tag
02 Teenage tags
03 Decorative name tag
04 Noble dandy on holiday tag
05 Name scrawled in mortar work and cement
06 Two interlinked teen names
06 Name of humanoid warrior or ruler
07 Name of sub boss or level boss
08 Name of demi human ruler or warrior
08 Big crude letter name throw-up with two colours
09 Layers of tags covering surface and each other
10 Crude character or stick figure
11 Name of the dungeon or its evil spirit name
12 Name of national scale vandalism cult
13 Name of dungeon boss or lord
14 Murder hobo gang marker tag
15 Name of a evil d4 1=god 2=demon 3=devil 4=spirit
16 Symbol of holy order or sect
17 Same of a lodge or brotherhood of warriors
18 Monster or barbarian clan or tribe name
19 Dungeon faction name sign
20 Subfaction gang name
21 Secret murder hobo warning markers
22 Hunters secret danger signs
23 Ranger sect secret warning signs
24 Tribal danger signs
25 Monster warning sign in crude common and arrow
26 Faction language warning sign with arrow
27 Warning to turn back with huge angry devil face or skull
28 Warnings and threats between factions or gangs
29 Warnings about vermin or hygiene protocol
30 Stay alert and messages from the good dungeon keeping comitee
31 Skulls covering every surface
32 Spirals, glyphs or geometric shapes
33 Crosses or strokes or cuneiform everywhere
34 Hundreds of names, saucy jokes and marks covering each other thickly
35 Symbols or letters or words scrawled everywhere
36 Stylized creatures, animals and monsters of all kinds
37 Stick figures telling sequences of myths or history
38 Holes in walls with skulls or severed heads in them
39 Clay forms and abstract outre shapes on wall surface
40 Hundreds of nodules or cones plastered to wall surface
41 Snarling face of a god or demon or spirit
42 Characterture of a dungeon boss
43 Caricature of a rival faction member
44 Big animal or monster face
45 A huge skull face
46 A gigantic spider and web
47 Dragon mural
48 A hideous elder god doing something awful in the end times
49 Group heads of faction leader and other important tribal leaders
50 Horde group mural of all the dungeon inhabitants from a certain year
51 Litanies of hatred
52 Holy curses to enemy from holy book or poem
53 Prayers of mourning for the dead
54 A righteous virtue from a prayer
55 Scene from the dawn of creation
56 Scene depicting racial struggle of a people
57 Scene depicting the apotheosis of a hero overcoming a obstacle
58 Scene depicting prophet or saint talking to planar beings
59 Portrait of a religious leader with some verse
60 Lamentations for some great loss
61 A joke about farting or poop
62 Accusation of monsters sexual interests
63 Satirical comment about a boss
64 Slur on a race or species or faction
65 A joke about stupid humans
66 A joke about clerics or some rival cult
67 Crass drawing of leader doing something crude
68 Picture of human hero looking ridiculous or shameful
69 Crude sexual images of dicks or boobs on someone
70 Sexual characterature
71 Name of dead adventurer and holy symbol left intact
72 Name of dead monster warrior
73 Names of dead warriors honour roll
74 Names of clan ancestors
75 Name of ancient shaman
76 Names of adventurers and humans killed77 Names of all the tribe members killed by adventurers
78 Names of all the widows
79 Names of all those reached adulthood and dead crossed out
80 Memorial scene of great battle
81 Symbols of a factions gods
82 Interfactional curse slogan
83 Abandon all hope who pass sign
84 Line marked with threats on each side from factions
85 Faction signs over large area
86 Neutral zone between faction considered safe turf
87 VIP area not for peon signs
88 Strange signs left by infiltrators from somewhere mysterious
89 Ancient sigils of prehistoric long lost race like elder trolls
90 Symbol of a sect or clan
91 Demonic circle or pentagram in chalk or stone
92 Instructions on how to sell soul to hell
93 Images of demons granting wondrous gifts
94 Scenes of wizards or magicians battling
95 Scene of local important spirits used in educational rituals
96 Magical symbols visible only to detect or read magic
97 Magical mouths appear and mutter d4 1=threats 2=screams 3=warnings 4=curses
98 Magical artwork scene comes to life and is a gateway to another dungeon
99 Magical artwork scene comes to life and is a gateway to a pocket dimension
100 Magical artwork scene comes to life and is a gateway to the dreamlands
d10 Quick more dungeon graffitti1 Adventurer graffiti
2 Humanoid graffitti
3 Strange scrawls
4 Ribald slander and filth
5 Demihuman graffiti
6 Calendars and maps
7 Propaganda
8 Faction turf marks
9 Praises
10 Supernatural and ritual

d100 More Dungeon Graffitti1 Murder hobo warning sign
2 Murder hobo gang sign
3 Adventurer we-were-here tags from surface
4 Adventurer from surface declare this there turf
5 Adventurer marks to avoid getting lost in maze
6 Adventurers dead names memorialised here
7 Diabolic symbols of cultists scrawled everywhere
8 Wizard sigils marked everywhere in strange luminous ink
9 Prisoner or slave desperate message for help
10 Desperate last lone adventurer message as lights went out
11 Kobold gangs competing for turf tags
12 Goblinkin gangs competing for turf tags
13 Hobgoblin unit insignia
14 Bugbear cult signs
15 Lizardman scrawls
16 Goatmen sigils
17 Orc threats and abuse
18 Criminal guild sign
19 Troll clan sign
20 Ogre clan glyphs21 Bloody fingered scratch marks and message begging for help
22 Holy text scribed by devout madman23 Insane ramblings of madman about elder gods24 Inhuman writings of long lost cult
25 Prehuman script of fishman gibberish
26 Unnamable sigils of the far off kingdoms
27 Cult guru idiotic maxims for personal success
28 Tribal shaman spirit runes
29 Collection of demon signatures
30 Image of a ancient relic of evil
31 Dirty jokes about some boss
32 Crude boss monster dick drawings
33 Angry statement about boss monsters lover
35 Rant about ex lover
36 Crazy conspiracy about the serpantmen
37 Warning about something totally crazy and unlikley
38 Complaint about monsters farts or snoaring
39 Picture of adventurer making out with a unicorn
40 Bad caracterature of party as incompetent and weak41 Dwarf threats against goblinoids42 Elf text mocking lesser races squabbles
43 Gnome threats to goblins
44 Hobbit taunts of orcs
45 Picture of nasty dwarf being killed by goblins
46 Picture of elves fornicating with trees and animals
47 Picture of gnomes being killed while fleeing kobolds
48 Picture of halflings being killed butchered and cooked on a spit
49 Picture of the four demihuman races being executed
50 Picture of demihuman being mutilated by united humanoids
51 Time records on wall from a long period
52 Vague offers to meet here for good time53 Shift record or guard patrol record
54 Calendar of lunar months
55 Calender of solstices and seasons
56 Solar calendar with extra holy day every four years
57 Circle with 360 days in a circle with months and sesons
58 List of the dungeon bosses or level boses over the last century or longer
59 Crude map of area of the dungeon
60 Map of country with trade routes to other dungeons and towns61 Slogan of a faction
62 Motto of a boss monster of the level
63 Boast that a faction is best
64 Claim that a faction is winning and will be victorious soon
65 Notice the shapeshifter killing and eating locals has been caught
66 Notice to be alert to adventurers, shapeshifters and enemy spies
67 Death to humankind or something to that effect or variation
68 Boast now is the time for faction kind to rise up and win
69 Demand for dungeon unity vs the outsiders
70 Picture of the boss with one word like victory! or godblessed! or peace!
71 Huge gang sign mural over whole wall
72 Huge memorial of fallen gang members names or pictures of them
73 Wall of gang members names with dead crossed out
74 Faded old name of long dead gang or faction
75 Crossed out name of old dungeon boss or faction leader
76 Terrible lame coat of arms scrawled by monsters
77 Name of the dungeon in ornamental text
78 Names of various clans within a faction
79 Cult insignia overlapping each other in turf war with dominant cult on top
80 Crumbling old gang sign barley visible where it once was
81 Praise to an evil being
82 Praise to a king or dungeon boss
83 Vile curse to all humans who pass
84 Goblinoid land rights now slogans
85 Honour roll for monsters that kill humans
86 Praise to a great warrior in the dungeon tribe
87 Praise to a great shaman or magician
88 Praise to a lord of hell and his excellent deals for your soul
89 Praise be to a demon prince or princess and the gifts they bring if you release them
90 Peace treat with various gang and faction symbols
91 Jokes about famous wizard staffs and wands and apprentices
92 Bunch of necromancer symbols
93 Cultist signs swearing devotion to evil gods
94 Sigil of praise to the old ones
95 Tribal hunting signs and beast cult images
96 Hand print, claw marks and hoof prints from long ago rituals
97 Reptile cult symbols from old serpantman empire
98 Image of elder god being trapped in a well by wizards, priests or shamen
99 An ancient spell text which could be used as research for a wizard spell
100 Spell scroll has been inscribed into the wall by desperate adventurer or local magician

d100 Dungeon Illusions and Phantasms

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These are illusion type traps planted in dungeons by illusionists or other magicians or even spirits. Making a fake trap that avoiding it in fact triggers a different trap is the most common use. Or just hiding it.

d10 Why did they bother with illusion?1 To hide a trap
2 To act as bait for a trap
3 To scare or warn people
4 To simulate attack or danger
5 To hide a treasure
6 To hide a door or passage
7 To make intruders uncertain
8 As a wacky joke
9 To use as a alarm for locals
10 To act as a test or challenge

d100 Dungeon illusions and phantasms

01 Chattering skulls flies towards intruders laughing 
02 Snakes pour through cracks and cover floor
03 Flies swarm out covering faces and getting in eyes 
04 Swarm of rats panicking
05 Area dripping with slime and dissolved corpses
06 Swarm of bats darken area with chaos
07 Spirits and phantoms swarming everywhere
08 Stirges  swarming hungrily
09 Furious gremlins swarming everywhere 
10 Imps and tiny devils cackling and pointing lewdly scuttling everywhere
11 Explosion of burning flames
12 Arcing bolts of crackling electricity
13 Wall of ice and waves of chilling air
14 Blazing wall of fire blocks area
15 Fog cloud rolls out filling
16 Green vaour pours out and looks toxic
17 Black magical blinding shadows reduces everyone's visibility
18 Bright magical blinding lights reduces everyone's visibility
19 Hail of daggers or darts firing everywhere
20 Swinging bladed pendulums
21 Charging humanoid warriors
22 Huge monster warrior
23 Shield wall of humanoids with spears
24 Dozens of archers
25 Armoured warriors with crossbows and halberds
26 Evil templar warrior priests
27 Robed wizards casting spells
28 Fierce beserkers
29 Armoured warriors
30 Demon or devil 
31 Charging hell hounds
32 Giant frog
33 Giant snake
34 Tentacled horror
35 Gelatinous ooze creature
36 Giant insect  
37 Animated statue or golem
38 Animated floating weapons
39 Elemental being threatens all
40 Roaring dragon breathing fire
41 Stone wall
42 Pit with spikes
43 Burning pit
44 Snake filled pit
45 Mound of rubble
46 Portculis gate
47 Iron bars
48 Heavy door
49 Something ordinary hidden by illusion
50 Something ordinary hidden invisibly
51 Waterfall
52 Boiling water
53 Steam geyser
54 Bubbling pool of acid
55 Pool with swimming monster 
56 Pool with giant octopus
57 Healing spring
58 Well dropping into depths
59 Pool with giant frogs
60 Liquid monster oozes from a vessel
61 Attractive maiden beaconing for help
62 Prisoners bound and moaning
63 Urchins seem afraid and cower in fear
64 Wounded human
65 Pile of gold coins
66 Pile of silver coins
67 Treasure chest open with loot
68 Pile of sparkling gems
 69 Rack of weapons and armour
70 A big black cauldron or stave
71 Piles of barrels
 of crates
72 Exclusionary light source like candles or fire place
73 Pile of coffins, funerary urns or sarcophagi
74 Pile of old shoes or clothes or old armour from bodies
75 Bundles of firewood or huge oil urns
76 Doors or gates that look functional
77 Trap door or pit or well
78 Pressure plate barely observable
79 Sagging beams or roof as if about to collapse
80 Large egg, possibly about to hatch
81 Piles of rotting corpses
82 Piles of skeletons and bones
83 Piles of desiccated and mummified corpses
84 Piles of gore and offal as if from horrible massacre
85 piles of worm ridden rotting flesh crawling with maggots
86 Horribly tortured corpses in apparatus, crucified or chained up
87 Mounds of skulls heaped in
88 Twitching, bloody and squirming human guts, limbs and other organs
89 Piles of severed heads
90 Piles of eyeballs
91 Magical demonic glyphs appear
92 A magical mouth makes some kind of threat or warning
93 A magical mouth swears, moans or sobs
94 A scream or alarm bell or gong sound that alerts creatures
95 Floating eyeball observing intruders
96 Shimmering gate appears and some planar beings look out
97 Horrible phantom or other impressive looking undead horror
98 Great gate opens and some horrific alien being gazes through
99 Demons or devils torturing victims look gleeful to see fresh victims
100 Illusion of dungeon boss or deity being threatening

Shopping arriving...

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ive been after it for a looong time
biotech and psionics and space gods in one book
one of more bonkers rpg books ever and full of strangeness from a space age mesomerican space empire universe with thrall races
and it cheap as too

Torg Tharkoldu book influenced my portrayal of tech in all rpg games since
cyberpapacy would be great for any time travel game - i used it for a planet in my sf universe
i had no interest in torg as is i used it as a module for marvel for a year
if you wanna run Cthulhu in space
2nd ed 2300 AD man's battle for the stars plus the vehicle and equipment guides and even the kafer sourcebook for a alien race would be a fantastic consistent ALIENS type universe of future colonialism meeting aliens on the frontier and having a war with the kafer (cockroachmen who get smarter the more they fight and assume always smart humans are dangerous barbarian psychopaths).

put in some mythos investigations ruins and anauthorised cultist colonies, some long predating human space flight (???)

the cybertech/earth/beanstalk book is pretty good too

Thats what i use as my main inspiration
|
plus the also cheap and I recommend:
High Colonies book. which has a similar tech and feel but i use as sourcebook for the earth solar system.Ignore mediocre reviews. One of better solar system campaigns ever. It assumes earth was destroyed in war but really aliens bastards did it and now they hide in the ruins. Ignore reviews of this it has lots of good stuff like rolling up orbitals and habs and asteroids and moons.

2300 and High Colonies have a dry militaristic detailed universe to have militaristic adventure in. So it has lots of detail about politics, economics, technology, factions, organisations. Its a good blank slate to ad other tech, supernature, new aliens, cyberpunk, androids whatever. As they are they can be dry and er militaristic. Has some good exploration and military adventures to be fair.



Cthulhu now stuff from 91 onwards.plus ripples from carcosa with a roman, dark ages and a sf adventure. A reincarnation nephalim cthulhu type mash up game might let me use this and strange aeons books. Anyway  there are a few cthulhu now books i had missed and many are still available. I think If I ran Modern cthulhu I would mix laundry with superworld and a bit of zenith. Anyway as ive been playing cthulhu mostly of late ive been scoring cthulhu stuff from that era my city had none in the shops. Sydney had and still does have some old stock and so does perth. Local post has been kood and noble knight do good bulk purchase freight which is great. I usually buy from UK Germany Korea Hong Kong France Italy Spain with USA being prohibitive cost One book i want from USA is $130 Australian for a $50 US book by post so I will have to wait tor a while till it comes to australia or i can get a good frieght deal from another store as bulk from USA is better if i have to do it

Anyway enjoying reading of late. Fighting fantasy book killed me in 15 minutes.Have about two-three tables to finish then onto next book layout. I might have too draw too.

Dungeon Dozen and Worlds of Elfmaids & Octopi

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d12 Dungeon Zones1 Gothic Realm - haunted by horrors and the dead
2 Brick Dungeon - cheap quick brick throwup dungeons are spreading
3 Goblin Mine - ancient goblin occupied mine complex
4 House of Amber – rich madmen in eternal sprawling palace
5 Giant Fortress – crumbling giantland fortress goes on forever
6 Sunken City – semi sunken coastal and reef filled ancient ruins
7 Castle Grim - complex of human warlords
8 Elder Ruins - crumbling haunted remains of alien pre human gods
9 Lost Temple – crumbling desert ruins of the ancients cities and tombs long lost
10 Forbidden City – jungle shrouded lost world of monuments and monsters
11 Glacial Citadel – frozen elder ruins among ancient glacier kingdom
12 Underland – subterranean races and kingdoms, remnants of lost worlds

d12 Worlds of Elfmaids & Octopi1 Planet Psychon
 - Apocalypse future tech wrecks and exploration
2 Xor - magic meat dungeon
3 Faerieland - faeries and goblins n stuff
4 Hells - devils and death and torture!
5 Shadelport - under the eternal city
6 Exile Island - wilderness hexcrawl
7 Space dungeon space age wrecks to explore and plunder

8 Nightmare kingdoms - dreamland dimensions
9 Wizard Words - mutidimensional magical chaos stuff
10 Spirit Land - early humans interacting with beastmen and spirits
11 Demon Land - planes of chaos and demonkind
12 Primordial elemental worlds and wastelands
italic ones in some stage of development now
Been thinking about what my final of 12 dungeon zones and worlds
i like the idea of a prehistoric beast spirit cult setting but as a dungeon type to conquer as a dungeon seems a bit blah so better as world type

Castle GrimSo crazily i think a human centrist military instillation from gate house, watch tower, slaver or bandit camp, secret police watch house, criminal lair, templar fortified church to castle or prison. For those raids on instillation fighting humans related stuff. Easy to add other dungeon types to them to simulate other organised fighting forces strongholds. Can mix or replace with demi humans or humanoids (hobgoblins and orcs and humans mostly). Intelligent competent professional fighting force to test heroes. Will have treasure and hostages and equipment and store houses. Possibly incorporate markets and other basic services. Could include royal dungeoneer corp camp maps.

In some ways kind of really boring. But potentially useful. Demi human, humanoid variants. Evil cult or criminal gangs or chaos invaders, different orders. Possibly could include my mercenary tables, all my invasion table sets. Could include my 21stc dimensional invaders army and special forces stuff. Been thinking about what my final of 12 dungeon zones
i like the idea of a prehistoric beast spirit cult setting but as a dungeon type to conquer as a dungeon seems a bit blah so better as something else.

So crazily i think a human centrist military instillation from gate house, watch tower, slaver or bandit camp, secret police watch house or prison, criminal lair, templar fortified church to castle or prison. For those raids on instillation fighting humans related stuff. Easy to add other dungeon types to them to simulate other organised fighting forces strongholds. Can mix or replace with demi humans or humanoids (hobgoblins and orcs and humans mostly). Intelligent competent professional fighting force to test heroes. Will have treasure and hostages and equipment and store houses. Possibly incorporate markets and other basic services.

In some ways kind of really boring. But potentially useful. Demi human, humanoid variants. Evil cult or criminal gangs or chaos invaders, different orders. Possibly could include my mercenary tables, all my invasion table sets. Could include my 21stc dimensional invaders army and special forces stuff. A hub between civilization and the dungeons and worlds.

Anyway im still gelling.vibe of this idea.
 Worlds of Elfmaids & Octopi
This is very rough but basically some are well into production. 

Call of Cthulhu d100 Investigators strange experiences

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Some past traumas for investigators or NPCs

d10 Quick types of experiences
1
Cultist exprience
2 Madman experience
3 Cryptofauna evidence
4 Personal trauma
5 Muthos events
6 Dreams
7 Hauntings
8 Survived madman
9 Family
10 Mythos contact

d100 Investigators strange past experiences
01 Found remains of a sacrifice once
02 Knew somebody murdered who feared a cult
03 Witnesses robed killers murdering someone
04 Witnessed robed cultists kidnap someone
05 Discovered a robed sect while travelling by accident
06 Witnessed a cover up from a cult murder
07 A conspiracy nut you knew got murdered
08 Someone you know joined a cult and vanished
09 Someone you know died at the hands of a cult
10 A cult is out to get you for knowing too much
11 Close older family member was a cultist and you dread them 
12 A lone madman kidnapped you once and authorities saved you
13 Someone has been following you obsesivley
14 A crazy ex lover or spouse is a cultist
15 A former teacher or mentor is a cultist
16 Escaped relative from a mental hospital once attacked you
17 Witnessed someone read mythos books and decline into madness
18 Encountered an outre artist or performer or scholar
19 Knew a older professional occultist growing up as a child 
20 Witnessed a medium or witch perform a strange unexplainable ritual
21 Found strange remains of some thing
22 Found strange foot prints in snow, on roof, in stone or somewhere
23 Saw something in a storm nobody believes
24 Found an object made from some strange creature remains
25 Heard some strange buzzing voices talk to you from the darkness
26 Saw something caught in fishing nets that was not meant to be
27 Saw something in the distance in the wilderness that was not human
28 Seen strange people speaking in unknown language
29 Found some remains of something long lost
30 Saw some photographs of something from a explorer
31 Survived a massacre from a madman
32 Whole family died from the war and disease
33 Survived crippling disease
34 Imprisoned in terrible conditions but escaped
35 Survived a horrible transport accident
36 Survived a natural disaster
37 Almost drowned
38 Survived a car accident
39 Survived assault
40 Survive workplace accident
41 Seen strange figures in graveyard by night
42 Found signs of grave diging
43 Seen hideous inbred redneck in the country
44 Seen people dive into sea and not come up
45 Chased by creepy men from some backward coastal town
46 Mysterious foreigner keeps trying to warn you about something 
47 Saw something through a telescope cant explain
48 Found something in a museum you wished you had not
49 Saw a terrible book when young
50 Saw a body killed by something that couldn't be human
51 Strange dreams after seeing an artwork or ancient relic

52 Dream of some past incarnation and tragic death in ancient times
53 Dream of being taken away by strange beings in the night
54 Dream of of strange otherworldly life in a unfamiliar body
55 Dream of strange life in other world
56 Dream of life in witch hunting age of 1600s
57 Dream of being sacrificed by cult to some horror, dreams getting longer
58 Dream of bizarre primitive tribal ritual but wake before something horrible comes
59 Dream of local murder and it came true a d4 times
60 Dream of strange voices talking to you in strange language
61 Seen poltergeist activity in a ritual
62 Seen a medium speak in a strange terrifying voice
63 Trapped in a storm in a haunted house
64 Seen someone possessed
65 Seen a phantom figure moving about
66 Felt intense panic in certain place you never want to return to
67 Feel a hostile house spirit presence
68 Seen someone turn crazy and try and kill everyone
69 Has strange dreams about past inhabitants of a house
70 Have hears angry noises and been shoved in hanted house
71
 Seen a madman set themselves on fire
72 Saw madman killed by authorities before your eyes
73 Saw madman sacrifice someone
74 Seen madman like they were possessed kill themselves
75 Seen madman trying to cast a spell but they were stopped
76 Saw madman try and summon something but someone killed them 
77 Know a man locked in a building disappeared somehow inside
78 Know a man who disappeared exploring something strange years ago
79 Knew someone died of strange unnatural medical condition that was covered up
80 Saw something strange and horrendous in trunk in uncles roof
81 Discover an ancestor was a sorcerer and was killed by the mob or the law
82 Discover had some sailors in the family of uncertain background
83 Discover family in backwoods country town of inbred hicks
84 Found family tried to cover up a serial killer in the clan
85 Has family in mental hospital and have visited many hospitals over life
86 Had a mad relative who had to be locked up after threatening you
87 Parents killed as a child and raised by creepy elders
88 Orphan abandoned as baby and adopted by kindly family
89 Adopted and mistreated until made own way out
90 Heard old family member tell strange nonsensical stories
91 Seen someone change their shape and blend in among others
92 Read a horrendous mythos book

93 Know someone who returned from the dead
94 Seen a non human creature in the darkness
95 Saw someone killed by something invisible

96 Killed a strange thing by accident and now someone following
97 Knew a teacher who taught about the mythos but disappeared
98 Know someone studying the mythos who went mad then disappeared
99 Someone died before your eyes completely unnaturally
100 Had dream sending from some slumbering horror imprisoned somewhere

Redbrick Water Features

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Don't roll all of these just a few fine or till gaps filled
Every level has one possibly more

Redbrick Water Features
Fancy magic potions cannot be kept for than one hour
Most 
fancy fluids only work once per person per day 

d12 Crude Water Feature
1 Dirty hole in ground collects water

2 Large clay urn and wooden cup
3 Bucket with wooden ladel
4 Sinkhole with flowing water
5 Sewer grate
6 Open filthy drain
7 Chamber pot and bowl of filthy water
8 Dripping ceiling with clay pot collecting
9 Water trickles down a wall and into a crack
10 Clay pipe broken open with flowing water
11 Creek worn through floor several foot
12 Water pours from crack filling a filthy pond


d12 Fancy Water Feature
1 Toilet pit drops into sewer
2 Wooden toilet hut with
3 Well with bucket and rope
4 Well with bucket and chain under cover
5 Well in locked shack with pump and trough
6 Water flowing through a stone trough
7 Raised pond in stone basin fed by trickle from room
8 Ornamental or Statuesque fountain
9 Grotto with burbling warm water, fog, mineral deposits and crystals
10 Waterfall 
11 Holy fountain with a shrine
12 Magical potion fountain

d12 Defences 

1 Wandering monsters here for a break
2 Guards from a faction
3 Spell caster or servants here
4 Mechanical trap
5 Snare or net trap
6 Deadfall trap
7 Giant animal guard
8 Lesser spirit rises up like a spectral minion
9 Threatening signs
10 Alarm of some kind
11 Animated weapons or armour or undead
12
 Cherubim or Imp or brownie or pixie guardian

d12 Common Fluids
1 Sewerage
2 Filthy
3 Vinegar

4 Brine
5 Cool spring water
6 Hot mineral water
7 Blood often mixed with flammable alcohol

8
 Beer or cider
9 Wine or spirits
10 Tea or herbal brew
11 
Milk
12
 Honey or mead or malt or syrup

d12 Fancy Fluids

Unholy water
2 Holy water
3 Holy potion of 
protection from evil for 1T
4 Holy potion of bless +1 for 1T
5 Heal d4 once per person per day
6
 Heal 2d4 once per person per day
7 Night Vision potion 1T
8 Minor mutation potion d100 on a mutation table
9 Detect magic potion for 1T
10 Temporary mutation for 1T
 d100 on a mutation table
11 Elemental or water weird or liquid creature
12 Spirit of the water makes contact or apears


d12 Potion Flavor
1 Rotten puke and excrement

2 swampy choking mucous
3 Vinegar
4 Mineral
5 Sour
6 Herbal
7
 Fruity 
8 Spicy
9 Fragrant

10 Wine or beer or mead
11 Distilled spirits or liqueur or cordial
12 Delicious ambrosia or honey or nectar

d12 Potion Properties

1 Thick and viscous mucous
2 Slimy and ropey
3 Water or spirit like transperant
4 Oily or greasy or waxy
5 Turns to vapour once opened
6 Colour tinted transparent fluid
7 Opaque coloured fluid
8 Effervescent with bubbles
Sparkling liquid
10 Shimmering 
11 Luminous fluid
12 Mercury like fluid

d12 Potion Colour
1 Red
2 Magenta
3 Cyan
4 Aqua
5 Yellow
6 Tangerine
7 Emerald

8 Light Green
9 Violet 

10 Turquoise
11 Ivory
12 Jet 


d100 Magic potion fluids
01 Unholy water
02 Holy water
03 Holy potion of 
protection from evil for one hour
04 Holy potion of bless +1 for one hour
05 Heal d4 once per person per day
06
 Heal 2d4 once per person per day
07 Night Vision for one hour
08 Minor mutation potion d100 on a mutation table
09 Detect magic potion
 for one hour  
10 Temporary mutation for one hour d100 on a mutation table
11
 Can speak a new language and only that for one hour (Goblin is common)
12 Spell in brain, next time speak the spell escapes and is cast when mouth opens
13 Vision on some vague threat in the future of the dungeon
14 Dream that night of past incarnation
15 Age reduces d4 may only use once may only take away one batch
16 Have a battle in dreamland that night during sleep
17 Spirit in the fluid tries to possess drinker and makes them exhibit some awful bad trait
18 Spirit in the fluid tries to possess drinker and tries to use them to achieve some mission
19 Euphoric spirit in fluid will possess drinker and keeps them relaxed and happy
20 Melancholic spirit in fluid will possess drinker and keeps them depressed and tearful
21 Water elemental possibly just makes clean water and non hostile mostly
22 Water weird living horror in putrid unholy tainted water
23 Spirit of the water seeks to make contact
24 Ochre Jelly transparent hiding in fluid
25 Grey or crystal ooze living in the water
26 Algoid or shambling mound erupt from slimy water
27 Mushroom men or spore goblins erupt from moldy water
28 Kappa (1in6 a vampire kappa) dominates area
29 Giant guardian snake (1in6 intelligent and d4 levels as a spell caster)
30 Monster living in water 1=giant cave lobster 2=rats 3=giant fish 4=giant frog
31 Poison tainted water
32 Acid 1hp damage with touch or splash 2d4 if fall in or dose thrown
33 Diseased water carried by diseased filth
34 Narcotic for d4 hours, hallucinate if fail save
35 Narcotic for d4 hours, planar visions ask one divine being a question
36 Narcotic for d4 hours, save or cannot tell a lie will blurt out truth instead
37 Narcotic feels phobic and uncertain +1 to surprise for one hour if fail save 
38 Narcotic visions of the ancient past for a d4 hours if fail save
39 Narcotic visions of the dawn of creation for a d4 hours if fail save
40 Narcotic vision of horrors and torments for a d4 hours if fail save
41 Can smell gold within 1" for one hour
42 Can smell silver within 1" for one hour
43 Can smell silver within 1" for one hour
44 Can sense secret doors within 1" for one hour
45 Can sense traps within 1" for one hour
46 Can sense corpses within 1" for one hour
47 Can sense invisible within 1" for one hour
48 Can breathe water for one hour
49 Invisible for one hour
50 Spider climb for one hour
51
 Size change enlarged for one hour
52 Size change shrink for one hour
53 Turn into a goblin for one hour
54 Levitate for one hour Move 3"up or 1" across
55 Turn into a beastman abhuman for one hour 1in6 save or permanent
56 Turn into elemental or plant or fungi abhuman 1in6 save or permanent
57 Turn into a specific species of animal for one hour
58 Turn into a non material vapour for one hour can move 6"
59 Save or go to sleep for one week if they wish to resist
60 Can fly for ten minutes at normal movement rate
61 Glow for 3" for a d6 hours
62 Wounds that bleed seal in one round for d12 hours
63 Increase level for one hour temporarily
64 Attribute is increased by d4 for one hour chosen at random
65 Attribute is decreased by d4 for one hour chosen at random
66 Increases HP by d4+1 per level for one hour
67 Faster increase Mov by d6" for one hour
68 Slower decrease Mov by d6" for one hour
69 Resistant to d41=fire 2=cold 3=acid 4=lightning for one hour
70 Age at half speed from now on if make CON save
71 ESP spell effect for one turn

72 Pass though matter 1" thick for one turn
73 Turn into ogre or troll or other monster if fail save
74 Explode on death if reduced to zero HP, d6/Lv 2" radius if fail save
75 Diarrhea and vomiting -4 everything for d6 days if fail save 
76 Visions of alignment spirits debating who gets your soul d4 hours if fail save
77 Visions of something they want deep in the dungeon for d4 hours if fail save
78 Drinker possesses a vermin critter for one hour and can spy through it for one hour
79 Shape changes into vermin if fail save
80 When character dies they arise as a d4 1=zombie 2=shadow 3=wight 4=spectral minion
81 Cursed as per spell
82 Lycanthropy if fail save
83 Blind if fail save
84 Deaf if fail save
85 Level drained if fail save
86 False vision sent by a evil spirit of deception or enemy
87 Evil duplicate steps from surface of the water and attacks
88 Guardian being from another dimension appears to guards the well
89 Vision of personal death fight a invisible stalker
90 Death spell save or spirit driven from body
91 Heal all wounds
92 Restore drained energy levels

93 Cure poison
94 Cure blindness/deafness
95 Exorcism drives out hostile spirits from a victim if they fail a save

96 Revives corpse as a wild zombie if fed direct from fountain by hand
97 Revives dead person but tainted as d4 1=lycanthropy 2=vampire 3=spectre 4=shoggoth
98 Reincarnation works once and only if body fed direct from fountain in a copper cup
99 Raise dead works once and only if body fed direct from fountain in a silver cup

100 Plane shift over d6 rounds fading away, possibly to dreamland or hell

Monsters will use these and you might get attacked by some buffed up creatures or monsters might have prepped before a fight. Monsters often guard such features.

d100 Dirty Dungeon Missions

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So you take side jobs and missions right? While your murdering the humanoids in the caves down there could you do us a favour? You kids want some easy money being adventurers? Typical rewards are d6x100gp per level the mission is on.

d10 Mission Sources1 From a pub or inn
2 Noticeboard
3 Town hall
4 Market place
5 Town Crier
6 Mercenaries guild
7 Sheriffs office
8 Local store
9 Thieves guild
10 Local spell caster

d100 Dirty Dungeon Missions
01 Local monster hole has taken a local hostage
02 Local monsters have kidnapped a child
03 Local creatures living in  underground complex have been stealing farm animals
04 Important persons pet has been taken by dungeon creatures
05 Monsters raided a caravan and merchants offer a reward to recover prisoners
06 Several villagers have been kidnapped by local creatures
07 Cults have been kidnapping travelers to sacrifice which is bad for business
08 Bandits are selling hostages to the monsters in a dungeon
09 Monsters have been kidnapping slaves to work in their lairs
10 A monster leader requires a mate for one of their offspring and kidnapped one
11 Kobold heads bounty of 1gp each offered by local miners guilds and dwarfs and gnomes
12 Orc ears earn a gp a pair as bounty from the state as part of rogue tribe extermination
13 Goblin heads 1gp a head or skull but 4gp for a shrunken head, popular new folk craft
14 Ogre heads 10gp a head from local lords house
15 Wanted poster for a evil aprentice
16 Wanted poster for evil wizard
17 Wanted poster for a evil high priest or priestess
18 Wanted poster for a fugitive human criminal
19 Wanted poster for a traitor to the kingdom
20 Wanted poster for a dungeon boss
21 A long lost item was said to be in the dungeon that people need
22 Monsters stole a valued item much wanted by somebody
23 A relic went missing and some think it could be in the dungeon
24 A hero disappeared with a magic item in the dungeon
25 A creature is required by some nobles and offer a reward
26 A scrap dealer offers money for doors, furniture, any old house hold scrap
27 Someone shifty offers to buy corpses and take them away
28 Fellow offers to buy captures slave humanoids
29 Merchant wants goods recovered stolen by the dungeon
30 Creepy person offers to buy exotic monster organs ans corpses and dung
31 Monster crime is up and that is where the monsters live
32 Monsters recently went on a murder spree
33 The plans of a monster boss have alarmed the public
34 The crown is aware of a boss monsters plot and seeks to recruit troubleshooters
35 Boss monster killed a hero and now everyone is up in arms
36 Magician wanted to make a monster and some say they are in the dungeon
37 Alchemist is working on a formula has gone to a dungeon that supplies his ingredients
38 Alchemist drug pusher fled yet another city, now hidden in a dungeon 
39 Evil priest has been hiring self out to dungeon bosses by creating undead and preaching
40 A evil hero has gone to the dungeon to take control and is just a few steps ahead
41 A seedy sorcerer has fled from the city after corrupting youth and peddling vice
42 Sorceress concubine of a noble has escaped to a dungeon and seems to be taking over
43 Someone is making a inter dungeon pact and nobles want to check every known dungeon in the land looking for evidence
44 A noble wants damn monsters off that land and will reward exterminators
45 Villagers don't like durn monsters stealin and scarin people so offer to reward any killers
46 A disappointed heir has become an outlaw and joined a bunch of darned monsters
47 Evil priest from another kingdom is attempting to preach foreign interests to monsters
48 Necromancer has been stealing corpses and has hidden in a dungeon
49 An undead horror from a dungeon has been ransacking area by night
50 A were beast that has killed many has gone to ground in a dungeon to avoid the mob
51 Someone summoned a evil being and it has now fled and hidden in the dungeon

52 A cursed creature from long ago is imprisoned in the dungeon
53 Monsters have awakened some elder ancient evil in the depths
54 A terrible evil relic has been uncovered in the dungeon and it is affecting monsters
55 A black pit into a realm of darkness was uncovered by monsters
56 Entrance to a great chasm complex of ruined prehuman civilization
57 Seals of some ancient imprisoned horror have been disturbed according to dread signs
58 A great evil presence has hollowed out a hidden complex for breeding monsters
59 A petty god has been poking about the dungeon which has experts intrigued
60 A long forgotten name of evil has been heard again of late linked to the dungeon
61 A crazed prophet started a cult and they fled to the dungeon
62 A mad artist who painted awful things is wanted for heresy and is hiding in a dungeon
63 A funeral director was really a necromancer and has fled into the dungeon
64 A local witch was hunted by the mob and went into a dungeon swearing revenge
65 Someone convinced local youths to join the dungeon gang and families are alarmed
66 A local cult has been having dealings with the dungeon and are up to no good
67 Someone in the village is working with the dungeon and helping monsters steal things
68 An evil hermit wanted for wicked deeds has gone to the dungeon to avoid the law
69 Someone in town is trading with a non human race from the underlands
70 A rural wizard found an evil tome and now a madman who has gone into a dungeon
71
 Someone has been trading weapons with the monsters and they must be stopped
72 Local bandits have been taking shelter and trading with monsters
73 Local thieves guild has made a secret deal with the dungeon
74 Escaped convicts have gone into the dungeon
75 A local mad killer was chased by law into the dungeon
76 A war band of insane berserker thugs have entered the dungeon to stir up trouble
77 A grounded pirate crew stole rum and hid in the dungeon escaping the law
78 A backwoods cannibal clan was exposed and joined the dungeon
79 A notorious robber knight has been using the dungeon as a base
80 A famous mutant ogre thing has moved into the dungeon
81 The dungeon leads to the secret entrance of a sleeping dragons lair
82 The dungeon current exact location has been lost since old one was destroyed
83 The dungeon covers a older temple complex requiring destruction
84 The dungeon has artwork depicting the location of some terrible secret
85 The dungeon is above a cavern with a wondrous sleeping thing from the dawn age
86 Scholars say the dungeon had library of valuable lost wizard books
87 A visiting evil priest has been reviving ancient dead monsters from the old dungeon
88 The dungeon is connected to a lost mine some say
89 The dungeon is connected to a magical fungus cavern
90 A wizard has the theory some dungeons are alive and wants tests conducted on the dungeon
91 Smugglers have been using dungeon to avoid tariffs and guards
92 Dungeon monsters are refining drugs for a cartel of crime lords to supply kingdom

93 A rust monster attack plot on city armoury came from this dungeon
94 Doppelgangers from this dungeon infiltrated the royal court
95 Dungeon is rumoured to be expanding with more monsters and locals want to know
96 Some monster from the dungeon is trying to take over local crime
97 Dungeon running a kidnapping racket and nobles are fed up with lawlessness
98 Local flamboyant highway robber rests in the dungeon and is respected by monsters
99 Eccentric noble was letting monsters breed for sport, go and kill them now
100 Long cleared out dungeon was rediscovered by children and is fully operational

d100 Whats wrong with that Space Wreck?

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Kinda usable for variety of SFRPGs
Made for my setting but usable in a few places. A campaign of salvage might be good mix of exploration, crime and bughunts.

d100 Whats wrong with that Space Wreck?
01 Pirate trap with a ship hidden near by using ship as bait
02 Plague ship with crew dead and atmosphere contaminated
03 Life support failure crew killed each other
04 Ship abandoned due to catastrophic life support failure
05 Ship abandoned as reactor unstable
06 Robot crew killed crew
07 Alien life form was brought on board which killed everyone 
08 Crewmber turned killer, killed crew and still onboard
09 Crew became drug addicted and died from over doses
10 Virus on ship turned systems hostile
11 AI went rogue or viruses and killed crew
12 Cultist in crew sacrificed the rest
13 Space borne life form killed crew
14 Crew found a wreck and something from salvage killed them
15 Crew member influenced by alien life form killed crew
16 Criminals killed and looted the ship taking fuel and valuables
17 Android crew members revolted or at least one did
18 Infiltrator killed the crew planning on looting ship but accomplices never came
19 Crewman was infected with alien parasites that hatched and killed crew
20 Ship systems failed and crew asphyxiated 
21 Ship systems hacked to kill crew, criminals plan to collect
22 Pirates killed crew plan on returning to collect loot later
23 Political assassin killed crew to assassinate one politician
24 Advanced aliens kidnapped the crew and scrubbed all ship recordings
25 Aliens killed the crew and have left a hostile life form on board as a trap
26 Pirates left the ship empty as a booby trap to kill law enforcers
27 Slavers took the crew, they are monitoring the wreck to entrap the curious
28 FTL drive/coms stopped functioning crew killed each other
29 Crew found a sealed cryonic pod in space and occupant awoke and killed them
30 Cultist ship, crew seemed to have all committed suicide when leader died
31 Frozen berths of crew all failed, possibly some passengers
32 Remains of bloody corpses all over ship, something escaped from hold
33 Hostile forces using ship as bait to ensnare victims for experiments
34 Ship abandoned on collision course, controls ruined
35 Crew have been turned into monsters by contaminant
36 Biological weapon turned crew into zombies as experiment
37 Biological weapon turned crew into mutated cannibals 
38 Crew memories blanked and living as savages
39 Picked up entity in hyperspace drove crew insane
40 Picked up entity in hyperspace that ate the crew
41 Hyperspace accident collided with something that should not be in this reality
42 Hyperspace accident ship haunted and abandoned by crew
43 Someone on board became possessed in hyperspace by some entity who killed crew
44 Ship FTL engines failed and crew long dead but robot or android might survive
45 Insane crewman vented all the atmosphere and ruined life support
46 Pirates killed everyone and reprogrammed robot to be hostile
47 Family owned ship, member of clan killed most crew, some freezer berths still operating
48 Bodies eviscerated by curious alien explorer 
49 Crew taken and converted into hostile cyborgs, one remains to kidnap rescuers
50 Two ships collided and are fused together, lost for generations
51 Large ship systems failed, feral colonist tribes fight to control ship

52 Asteroid hab generation ship, long lost and inhabitants now a cult into human sacrifice
53 Large wrecked ship overrun by alien biological life, inside surviving crew battling mutated survivors and mad AI
54 Ancient miner habitat with mad old prospector thinks intruders after his claim
55 Ship irradiated and crew dead, mystery how became so contaminated
56 Crew have fused into a single mutated horror that wants more to join it
57 Hyperspace accident crew fading in and out of reality want help
58 Passengers sending SOS but actually being used as a trap by pirates
59 Cargo of illicit goods belonging to vindictive cartel who will find anyone who sells goods
60 Ship sends SOS, crew on limited supplies and systems failing
61 Ship sends SOS, crew being killed by something on board, messages soon stop
62 Alien combat robots have been left on ship to kill intruders as a trap
63 After hyperspace jump latent psionic crew member accidentally killed crew then froze self
64 Penal transport inmates seized control but crew shut ship down, killers send SOS
65 Plague ship transporting contaminated passengers has had crew inhabited and AI started a count down to self destruct, crew put out SOS
66 Space yacht of fancy noble, passengers murdered by crewmember
67 Freight ship captain tried to killed crew to save on owed wages but they were killed too
68 Ship collided with life form that is rapidly growing and taking over helpless ship and crew
69 Barnacle like organisms growing on the ship have absorbed crew
70 SOS after ship collided in hyperspace, part of ship out of phaze and many crew trapped in such sections desperate to escape, strange phenomena and entities have them terrified
71 Docked asteroid miner ship and unknown ship. Alien thing ate human miner crew and now sends out SOS messages for more food

72 Wrecked ship collided with meteor, damaged cyborg crewman inside is hostile
73 Plastic eating bacteria destroyed ship systems 
74 Nanoswarm of advanced design killed almost everybody
75 Ai vs virus fighting to control ship systems and have crew trapped inside
76 Reactor in trouble, engines down, crew SOS for help
77 Ship with ruined hyperdrive and crew has traveled too far through time and space
78 Damaged ship with cyborg mutant cultists trying to lure in new victims with SOS and fake damage on badly battered ship
79 Garbage scow ship abandoned with mostly full load of ancient space men trash bound for recycling. Something in the trash caused the crews death
80 Damaged scout ship of hostile enemy force need a new ship so wait in ambush, will try to fix or destroy their ship, will commit suicide to prevent ship capture
81 Ancient battered gunboat with frozen crew from some long forgotten pocket empire
82 Dead freighter full of space refugee corpses leaving only last message of who caused them to flee
83 Damaged ancient fighter craft with dead alien pilot remains
84 Mine pod from ancient war might activate and deploy nuclear cluster mines
85 Miner ship quite old and serviceable but out of fuel, mummified belt miner inside
86 High velocity experimental military craft with liquid interior and built for sustained high G travel before anti gravity available, freeze dried crew in ice mass
87 Strange metal ship or pod contains frozen horrible space shoggoth in humanoid form in block of ice
88 Ship collided with a strange hypersolid black monolith killing everyone on board
89 Mostly blasted apart wreck with salvageable parts destroyed by pirates who monitor the wreck for investigators
90 Mercenary cruiser with mostly empty drop pods and battle damage, all crew killed by combat android commando
91 A collection of wrecked ships of unknown ancient designs, a thing on one of the ships uses as bait to eat astronauts and can move all the ships to other locations
92 A collision of ships from warp space fused together the size of Manhattan and unfathomably old

93 A collection of ancient alien wrecks in a unstable warp zone prone to being sucked into hyperspace for an aeon
94 Alien wreck with a armoured creature on board in stasis
95 Biological alien ship has many possible treasures on board 

96 A ancient stasis bubble possibly from a billion years ago collided with the ship
97 An asteroid hab secret base of ancient pirates with a intact pirate frigate and some smaller vessels painted in pirate colours and pirate treasure under guard by robots
98 A colossal colony generation ship with dozens of habs infected with biological weapons or some alien agent under quarantine and sending SOS
99 A ghost ship that fades in and out of reality of advanced ancient alien design appears in many places across space
100 Appears to be a several mile long habitat module with a ruined city and out of control wilderness built by an unknown civilization

d100 Dungeon Spirits

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This is a extension of a previous dungeon spirit post. The dungeon is alive and can be dealt with like a intelligent but usually malevolent. Yes you could meet the dungeon spirit in a humanoid or monster or spirit form and fight them. Killing such a spirit only makes them unable to assume a form for a week to a month. Some dungeons have a heart that can be destroyed severing the spirits link to the world. This is often in the main treasure area or temple and has guards and even the spirit will manifest to defend it. Most spirits are happy slamming doors, rattling chains, dousing lamps and alerting monsters. Greater ones can move corridors, doors, secret doors, traps and more. The greatest dungeon spirits are entire dimensions nested between hell's or other dimensions or part of the abyss. Big dungeons might have multiple competitive spirits or a boss spirit with sub level spirits.

Lesser Spirit* AC+14 HD3+3 Dungeon Level 1-3 d4 spell like powersDamage typically d4 or d4x2
Spell like powers include Silence, Light, Summon Monster, Cure Light Wounds, Raise Skeleton, Sheild, Phantasmal Force

Medium Spirit** AC+18 HD8+4  Dungeon Level 4-6 2d4 spell like powersDamage typically d2d6 or d8x2 or d6x2 + d8x1
Spell like powers include Acid Arrow, Raise Zombie, Summon Monster, Web

Greater Spirit*** AC+22 HD16+8 Dungeon Level 7-10 4d4 spell like powersDamage typically d3d10 or d12x3
Spell like powers include Fireball, Lightning Bolt, Polymorph Self, Fly, Stonewall, Firewall

d100 Dungeon Spirits
01 Kaleg Tor the Rat Spirit, encourages ratty creatures and hybrids of all kinds and rat shrines, rat swarms everywhere. Cult dress as rat and many are rat beastmen
02 Mulag Xoth the Worm God who gnaws at the world encourages swarms of grubs and worms of all kinds and giant cave worms and bugs of all kinds. Cult sacrifice victims to worms
03 Lieroth the Black Wolf who hunts the moors by night, encourages wolves, dire wolves, were wolves and wolf rider goblins. Cult sacrifice people to wolves
04 Zeergan the Destroyer id a goblin hero who skinned humans and demihumans alive. Now his wicked spirit directs his cult to support the currant goblin king
05 Gleeyark the kobold hero mother raised many kobold children that proliferated their kind in the world. This spirit encourages kobolds to breed extraordinarily in fertility rites
06 Gorzyan Tlan was a cult spirit of the orcish warswine and orcs and swine here thrive 
07 Oolran Lor the slime spirit likes to cover dungeons in goop and damp messes. Cult drown victims in slime shrines to become slime zombies
08 Garanlok the chaos hammer is a brutal lord of beserkers and chaos dwarves who tends to attract similar cultures. Bubbling pools of chaos and rage inducing fungus are used by the cult
09 Saredvek the serpent spirit tries to maintain the ancient ways of the snake folk, supporting all kinds of reptilians, draconic and dinosaur beings. The cult resent newer mammal races
10 Kagan Gnar is a patron of monster making wizards and has a way of attracting them and arranging monsters to protect them. Some of the successes act as guards
11 Kulak Tor the bird thing spirit encourages avian monsters and cults often feed victims to bird monsters or bir beastmen
12 Lorgak the Slug Lord is patron of slug creatures and cultists revere slime and hate salt
13 Korlak the blood spirit loves giant weasels and weasel men minions and cults drink blood in their devout rites
14 Simerol the Spider is a arachnid spirit who's dungeons are filled with webs and spiders. The cult sacrifice victims to spider monsters in pits
15 Julran the ape spirit enjoys carnivorous apes and ape idols, often with tribes of monkeys or apes living with monsters. Cults are often tricky and fanciful fighters
16 Rohndan Vorn spirit of cannibalism attracts madmen, loners and cannibal clans. Ogres, orcs and goblinoids find attractive too
17 Oortagan the Goat Fiend Spirit attracts goat men and goat headed goblins and kobolds and evil satyrs to dance in his secret chambers. The goat cult are well known as murderers and perverts and drunks
18 Lan Marg the cave spirit makes the toughest meanest creatures who live within. By bringing darkness it attracts shadows, darkness demons, batmen and other horrible scrawny starving things from the deep
19 Ullr Graklok the ogre mother spirit loves treasure and eating the weak. Ogre priestesses devour living victims as a sacrifice
20 Gortathan the tentacled spirit attracts tentacled monsters, evil tako, squidmen and fishmen and of all kinds of human cultists. Dungeons are often partly flooded often with drains  and cultists use monsters in pits for sacrifices
21 Zereberranon the vile spirit attracts humanoid outcasts with diseases and mutations. Cultists are vile priests of chaos who call swamp demons and undead into the world
22 Elok Wyrmgate is a spirit that will call a dragon or drake or wyrm or wyvern to inhabit it and its cult sacrifice victims to the beast
23 Gurlok Mnarmar the broken grotesque spirit has survived since the oldest times and those who follow it become throwback prehistoric mutants
24 Zorok Keg the tusk spirit who's monsters all develop tusks and brutish behavior
25 Arroid Manzerk the chaos berserker cult of a a horned rage spirit. All kinds of creatures are atracted but many become berserk and grow horns and drink blood
26 The Crypt Terror is a angry grave spirit that over time has taken the dungeon and commands it'd dead and seeks to ally with ghouls or necromancers or cults
27 Great Jack Rumbledungeon hates adventurers and alerts it's creatures of intruders and especially makes it hard for adventurers to escape via portcullis gates or cave ins
28 Belgorath is a ancient evil spirit that has returned again and again in new forms. It is twisted and haunted attracts vile monsters and cults
29 Grotar the Earth Spirit favours subterranean dwellers making them stronger and dig bigger burrows, attracting tasty tubers and grubs
30 Zelonder the mercurial spirit likes wizards and aids their research encouraging even basic monsters to learn some beginners spells
31 Korloth Drune the dark lair lord once served an evil god but their essence bled into the rock where it was killed leading to this ancient tyrant spirit. Now it's cult seek conquest, dark powers and lost relics
32 Goroblar the Devourer, gives all it's creatures fecundity and hunger with everywhere left a disgusting mess. Some obese monsters slower but have more HPs
33 Glorthwarg Darkhelm is a haunted spirit of gloomy darkness whose creatures are tainted by dark faerie magic and fungus
34 Narjeen the Shadow spirit of darkness dwells in the deep with foul mutant monsters and chaos hags plotting anarchy on the world
35 Glorvordja the Chaos Spiral attracts all kinds of creatures and cultists to it's insane dance and repetitive pattern making art. Some are insane and have strange mental powers 
36 Rigon the Silent Killer a panther spirit has its cult and monsters wearing panther costumes and body paint. The cult prize their pet panthers and were panthers are sacred heroes
37 Rolagmog the Relentless torments intruders with vermin, illusions and traps to spare and warn it's monsters. Really hates adventurers
38 Kolak Gravenhand where a great undead died in war long ago this spirit arose and infected the dungeon with reanimated corpse parts acting as vermin within it's walls. Robed cultists reanimate their dead loved ones and pets as undead monsters here
39 Topok Galvarin the great golem died here and remnants of his final band of automatons seek to repair it. The golem's spirit is now the animus of the dungeon. Mechanist cults of law or dwarves or gnomes come here seeking dark wisdom
40 Geerack Vardjan is a orc ancestor who has haunted the dungeon and has always favoured orcish life and chaos. Orcs here develop mutations
41 Gnorrock Swinestien was a pig hero in the past and his spirit is served by orcs, devil swine, pigmen and boarmen and various breeds of pigs. The dungeon encourages wallowing pits ans litters delicious scraps on the floor for inhabitants to eat
42 Weasel Hole Spirit seems to be some dead spirit of a weasel beast lord that has come to absorb a whole dungeon with it's primitive urges. Weaselmen and giant weasels are the favoured monsters and drinking blood is a common rite
43 Cockroach Cavern Spirit is a prehuman spirit of roach kind who live in the dungeon. Creatures here are used to swarms of roaches of all sizes some as big as giant beetles and aggressive. Cockroachmen think the cave is most sacred. Adventurers find it revolting. Locals eat the roaches or ignore them 
44 Zeebrax the Bug Spirit fills his dungeon with giant insectes and swarms of revolting bugs that live in harmony with monsters
45 Klak Akan the Crab spirit attracts giant crabs and crabmen and has pools of briny water teeming with micro organisms the crabs dine on. Swarms of crabs fill some tunnels
46 Kordan Vril a spirit who loves torture and sends it's minions to kidnap and enslave victims to throw in it's dungeons just to see torture
47 Loran Thar an ancient underworld spirit bringing underland species close to the surface to conquer the soft and weak folk born under the sky. Hates sunlit peoples and life
48 Ooranos the Hydra can manifest as a monster guarding a fabled treasure. The dungeon is crawling in snakes of all sizes and serpent men priests and wizards
49 Gebron Harj an ancient spirit form a long lost empire determined to restore the ancient dynasty. By dream sending it lures in heirs and cultists to corrupt them to the cause
50 Elrord Kinarian is the spirit of a ancient wizard who attracted all kinds of wizards who seek long lost spells. All kinds of shreds of documents and carvings on walls are usable as research by a cunning wizard
51 Kukletan the Old One is a elder spirit of sea demons who is loved by fish and squid folk and dangerous cults. The demon sends dreams and visions to lure victims inside

52 Zadgaroth Is a sleeping elder frog demon and his dungeon is filled with frogs, toads, water and beastmen cultists. The dungeon is filled with croaking chants for frog folk
53 Klorien the Ice spirit has chilled the dungeon and atracted winter versions of inhabitants as well as frozen pools and icicles everywhere
54  Eroldu Raldu the bloody elephant spirit rules the dungeon filled with mad cultists and demons with exotic weapons and exotic foreign vice
55 Mandrune Glorox the Mammoth Demon Spirit turns dungeon bosses into were mammoths and the inhabitants increasingly resemble prehistoric throwbacks. The spirit hates technology and wizardsry
56 Enune Vrul covered in highly ornamental prehuman glyphs from a lost age of wonder, the dungeon is haunted by ghostly wizard spirits mournful of their lost age
57 Garun Arvorg the Guardian Spirit keeps monsters and treasures hidden and safe from humankind, it's safe dark halls are and doors are hostile to humans
58 Ziron Galexon The Spirit From The Stars, who fell from the sky long ago and has dominated the dungeon and guided it's inhabitants to call down more unearthly spirits from the stars
59 Kolu Varn a sorcerer killed by adventurers long ago who's spirit now rules the dungeon treating all the creatures to decadent vice and luxury while raiding all kinds of goods for treats and slaves. The dungeon smells of exotic spices and incense and has many mystical artworks
60 Eroldu Knorrdram ancient spirit of a murderous lord who was burned here by villagers. As the dungeon grew the spirit seized control and now plots against local nobility that it claims are usurpers
61 Memrun Vdor was a ancient necromancer pharaoh who ruled the region when humans were still rare. Dungeon minions and slaves are digging up ancient wight crypts and skeletons to help the spirit conquer the region
62 Vidrik Ulah was a renegade holy leader driven from home who was killed in the early dungeon. His spirit has taken over and the monsters have begun decorating the dungeon in a foreign style and worshiping the spirit like a foreign god with incense, sacrifice and fornication. It's monsters are fanatical and wear exotic gold masks and silken turbans
63 Orok Vordram was a wizard killed by adventurers who's spirit has arisen to dominate the dungeon. It has the stench of a brothel and the monsters are constantly aroused
64 Karana Majestix is a spirit of a savage sorceress ruler of the past. Initially her spirit defended her hidden crypt but took over the whole dungeon. She is cruel and vindictive and takes monster lovers in her material form. Her creatures are highly decorative and tattooed
65 Vlorg Crispthane was a former cowardly tyrant who took over the land by murdering it's sibling then was killed by the mob. The cowardly slimy spirit invites all kinds of evil priests into the dungeon to gain the favour of many cults. The spirit is evasive but will defend it's own shrine in a dinosaur like form
66 Kirri Kallaal the Catfish Spirit cares for several dozen hibernating catfishmen wizards from before human times. The creatures of the dungeon defend the hidden crypts. The dungeon is damp and salt with muddy pits and fish filled streams
67 Urud Khaan the spirit of a tigerman who now attracts tiger cultists and all kinds of felines and has rewarded the boss monster with weretiger form. Statues and paintings of tigers and tiger cultists are common inside. Some creatures use metal claw weapons
68 Anerdon the Dinosaur Spirit  comes from a prior age ruled by reptilian beings so attracts lizard men and other reptiles. Many begin to mutate with dinosaur features and have been divided into clans. They are savage but think of themselves as superior and destined to conquer the world
69 Kun Lar Kar the Wizard Spirit is a dread spirit who often appears to torment intruders in the form of a aged man with long fingernails and a beard. The disciplined monsters in the dungeon ave fanatic and many sub bosses have long fingernails and some are wizards. The spirit demands sacrifices to increase it's powers
70 Tier Kolok the Pallid Spirit is a mysterious phantom who is sadistic and cruel but takes mercy on those in true love, but preferably with some torture first. Inhabitants are often blind, albinos with long limbs and fingers
71 Koldrak the Scarlet Eye Spirit of Doom was a orc ancestor who commands a dungeon of savage raiders and wolf riders. All have red eyes and are exceptionally cruel and man eaters

72 Vorstag Tule the Destroyer is grim spirit who every few hundred years raises a force of monsters and lays waste to the countryside. The dungeon is filled with crude art depicting destruction and vandalism. Stolen signs, monuments and shrines are scattered over the dungeon
73 Eargarn Ranstar spirit of a mercenary who died hiding treasure in dungeon. Now the spirit rules the dungeon and the monsters have been hiring themselves out to other monsters and have a reputation for dicapline 
74 Orax Quill a knowledge hungry sage who died tracking information has as a spirit goaded it's monsters into seizing books, kidnapping scribes and practicing vivisection
75 Erak Varngas was a holy monk who helped the sick and when they died they came to be the spirit of the once dungeon dwelling charitible order. As monsters took over the spirit now helps prisoners and innocents escape and would help adventurers to cleanse the place of wickedness. Various broken shines can heal and bless good people who leave offerings
76 Gargax the Fire Lord is a elemental being who has attracted evil wizards and sorcerers and cults as well as pet fire monsters. They crave murder, wealth and power
77 Sornan the Earth Lord is a elemental being who has atracted druids and giant animals. They resist the spread and affluence of local humans and by night expand the orest with magic acorns the spirit helps the druids make. Monsters in the dungeon tend to be neutral and majestic crystal growths bloom is the deeps 
78 Velunedar the Air Lord is a bird headed spirit who ponders the mysteries of the universe and has it's bird creature minions hunt philosophers and thinkers that it keeps in the deeps to question. The many monsters here are philosophical and poetic even as they kill and rob and murder
79 Morlan the Water Lord keeps a damp dungeon filled with aquatic creatures and beastmen and slimes.
80 Zoran the Unbelievable a former masked poet and magician was strangled here long ago and the spirit has come to take over the dungeon. Many of the creatures wear theatrical clothes, masks and makeup and speak and move in a strange theatrical way. Prisoners are forced to rehearse terrible forgotten plays
81 Kelorax White Hand is a foul spirit who's monsters collect and wear severed human hands. Even the floors of the dungeon have reanimated human hands everywhere like vermin. Monsters wear a white handprint symbol
82 Galabras the Vampire spirit was destroyed as a vampire centuries ago but his damned spirit lives again trying to find formula and magical means to be retored to vampirehood and free of being a spirit bound to the place. Vampire cultists and monsters wear a fanged pair of jaws as a symbol
83 Zarad Gnor the Vile Spirit has a depraved cult of monsters who eat human flesh and wear human skin
84 Gorlax Cruz the Burning One attracts ogres and orcs who love arson. the dungeon is smokey and the monsters keep hellhounds for pets and keep holy fire shrines
85 Sezeron Kha an ancient warlord some say was supported by serpentman hybrids. His spirit started from his tomb and monsters are drawn to it's serpent banner. Serpant men in disguise still influence the dungeon inhabitants from secret. Most think the warlord was just a clever barbarian
86 Eideroth Vedra the Spirit of the Scarlet Gem which is hidden deep in the dungeon gre from a spirit who was greedy and guarded the magic gem. Over time monsters have been increasingly serving the dungeon and raid outsiders for other loot
87 Zorian Vetta the Spirit of the dungeon loves traps and breeds kobold trappers and guides them into building secret service tunnels. Other monsters are employed as guards and traps. The dungeon lures in innocents and tests them by sealing them inside and finding an exit
88 Cyrindra Chartram the Spirit of  the Great One, serves a unknowable horror of primordial times. When they died as a dungeon priest and has grown in power
89 Klorion Adex the Alchemist Spirit died as adventurers smashed his dragon brewing apparatus hundreds of years ago. Since the alchemists have come seeking scraps of recopies or the secrets of the smashed apparatus. Strange oozes, mutants and strange hybrid creatures dwell here
90 Ziegnull the Dragon Spirit is where a dragon was killed some say the dragon was the river spirit but the river is also gone. A cult of dracomancers come here with their pets and dragon like creatures and even draconian lizard men
91 Vozer the Dank Lord rules this dungeon full of filth, torture and depraved humanoid fiends. Many are pierced with chains and hooks in honour of the dungeon spirt
92 Emad Klaw the thing in the Dark, a prehistoric creeping thing from the bottom of the sea has had its spirit survive aeons and now the place is damp and full of vermin especially arthrapods and insects and worms and disgusting oozes 

93 Zargron the Horned One is a angry jealous god of underground evil to its people. The cult live in a great chasm under the dungeon with a whole micro civilization of mole mutant folk
94 Creeping Chasm Spirit so named as the tunnel entrance can move and does every few years. It is full of goblinoids, fungus and giant creepy crawlies and vermin. The chasm spirit brings new conflict or escape if needed. Some hunted it for years
95 Ultarran the Beastlord spirit of furious creatures and nightmare monsters. Unnaturally twilight lit inside and those who die become undead damned shadows. Shadow monsters and pet and other creatures of darkness are atracted

96 Thanzourial the Magnificent the great dungeon spirit puts on spectacular scenes and spectacles to impress other spirits, petty gods and demons who frequently visit. The monsters and cult are all drilled in cult symbols, clothes, protocol and ritual to avoid certain magical traps
97 Primord the Degenerate is a spirit who brings murky water to dungeons and primordial ooze that all kinds of strange mutant beings arise from. They range from slimy blobs with eyes to things that look like they might live in sea or the first amphibians.
98 Enakron the Unseemly has a dungeon attracting the most lewd, unclean and smelliest monsters, many with parasites. His inner faithful are free from disease and parasites but mutated
99 Kamergorgamok a great stupid demon slain long ago now spirit of the dungeon rules. There are demon hoof prints in some of the corridors built by demon cultists long ago. The spirits minions are rewarded with mutations
100 Eaol Vodraken servant of Tiamat occupies dungeons and turns them to the cause of hell and bringing dragons to the world. Various hellmouths and orafices in the deeps here to enter hell or at least the sewer system of hell. Eaol great guardian and gate 

d100 FTL Navigation and Warp Accidents

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More stuff to mess up space peoples lives

d100 FTL Navigation and Warp Accidents

01 Missjump d100 Astronomical Units
02 Missjump d100 Light Years
03 Missjump d100 Parsecs
04 Missjump d100 hours lost
05 Missjump d100 days lost 
06 Missjump d100 weeks lost
07 Missjump d100 months lost
08 Missjump  d100 years lost
09 Missjump d100 centuries lost 
10 Missjump to other galactic spiral arm
11 Drive misfire core burns out d100 of planned distance
12 Drive melts on return trip arival
13 Drive melts instead of activates
14 Drive explodes entering hyperspace
15 Drive explodes returning to space
16 Drive cracked making x1/2 chance to operate until replaced
17 Drive fails in hyperspace need to repair to get back to real space and lost
18 Drive explodes sending wreck through time and space
19 Drive explodes sending wreck into another dimension
20 Drive explodes wreck is burning trapped in hyperspace
21 Collision with debris in hyperspace of some kind 
22 Hit object and damaged in hyperspace
23 See something else moving in the warp field
24 Something in the warp on collision course requiring crew to manually avoid
25 Bumped something in warp and need to correct course or lost
26 Something in the warp following ship but that should not be possible
27 Some organic slime residue on ship hull
28 Some small slimy remains of an organism from beyond
29 Collision leaving some alien wreckage inside
30 Collision leaving an organic hostile wounded horror from beyond
31 See blurry ghostly figures running and yelling on the ship in panic
32 Visions of accident from ships construction in shipyards
33 See some figure on ship but it disappears if cornered
34 Calls for help heard around ship
35 People hear whispering activity
36 Petty poltergeist phenomena, tapping, doors closing
37 Petty electrical faults cause failure such as lights or doors
38 Petty computer errors and system reboots and blackouts
39 Strange signals, calls monitor static
40 Tapping and other regular sounds where shouldn't be
41 Crew see strange auroras
42 Crew have nightmares
43 Crew member hears voices from beyond tormenting them
44 Crew prone to nose bleeds as if under high preassure
45 Feels like something or someone moving around ship
46 Feel like being watched
47 Have weird collective dream
48 Crew sanity assaulted, some require therapy or restraint
49 Crew member goes on serial killing cannibalism spree
50 Crew overhear each others thoughts
51 Crew members head explodes

52 Ectoplasm found bubbling around 
53 Hull marked by overspace biologicals
54 Hull scarred by something grasping at ship in the void
55 Otherworldly spirit stalks ship with petty poltergeist activity forever
56 Otherworldly spirit seeks a weak or dead host to occupy temporarily
57 A vampire alien entity takes a crew members body and changes it for a murder spree
58 A demonic alien spirit takes control of a body making it perform hostile or violent acts
59 Crew members having panic attacks and halucinations
60 Crew dream of long dead people they know or killed
61 Slimy small creature crawling on ship
62 Multiple small vermin crawling on ship
63 Ectoplasmic foam and bubles bloom flooding area
64 Ectoplasmic slime slobbering everywhere
65 Mood reactive ectoplasm pools
66 Creatures form from ectoplasm pools, melt when return to normal space
67 Ectoplasmic tentacled horror goes on a rampage
68 Demonic entity forms a body from ectoplasm and goes on a rampage
69 Phantom in form of someone who died menacing crew
70 Succubi/Incubus entity uses a crewmember as a host to invade normal space
71 Crew extreme rapid aging effects, normal when return to space

72 Crew grows increasingly youthful then into children, normal when return to space
73 Dreams that beings in white searched the ship and you were helpless
74 Crew member devolves into gibbering primitive beast person
75 Crew members possibly receives petty mutations 
76 Ship boarded by advanced civilization dwelling in overspace
77 Protoplasmic slimy ecoplasm spawns hostile slime humanoids
78 Single advanced intruder enters and goes on killing spree
79 Single alien entity enters and goes on killing spree
80 Alien race grows from slime spoors with biological weapons
81 Saucer beings from hyperspace board ship to kidnap crew
82 Tentacled blob starts to grow into a spawn behemoth consuming ship if not killed
83 Alien mind parasites from beyond infect a d6 passengers
84 Witness huge moving things in the void
85 Witness several huge moving things interacting in the void
86 Ship collides with another ship both fall into real space lost damaged
87 Ship collides with alien vessel and both need separation to escape
88 Ship collides with ancient advanced object in stasis that opens after impact
89 Pulled into a huge vortex and travel vast distance and time
90 Collide with habitat of advance race living in overspace
91 Crew member touched by otherworldly spore mutates into mass of plasm that inturn spawns more creatures and it needs food or being to fuse with
92 Ship drawn into pocket dimensional maw and stomach of cosmic entity 

93 Collide with a fused raft of ships accrued over eons, mutant life forms inside waging war
94 Ship drawn to and crashes on biological planet size being that devours the ship
95 Titanic overspace entity snared the ship compressing it into a infinitely small point

96 Mental presence intrudes on minds of crew will try get some to call it a physical form
97 Entity invades ship computer system to invade normal space
98 Advanced hyperspacemarine in advanced suit enters ship to hijack for a civilization in ancient void hab
99 Advanced civilization make contact and want to take your ship on board theirs
100 Sucked into a great maelstrom storm eye of some great cosmic entity

What’s in that Container? part 3 Magical Substances

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These are mostly in potion form but sometimes powdered. Pretty much this can be used as potion treasure tables but has some unpleasant ones also. I prefer most potions being a few ounces but some might be a quart or even a gallon.

d10 Potion Forms 
1 Small medicine bottles with only a few ounces or liquid, one round to use
2 Glass or clay bottle or sealed jar with a quart of liquid, one round to use
3 Powder can be eaten, one round to use
4 Powder or vapour can be inhaled, one round to use
5 Medicine bottle of vapour to inhale, one round to use
6 Pill, usually large and foul tasting, one round to use
7 Candy or cake, one round to use
8 Eyedrops, one round to use
9 Ointment can be rubbed over the body, one round to use, d3 if clothed
10 Liquid requires a syringe, d3 round to use but 1 once your hooked

Sometimes potions are made with mistakes or the alchemist or whoever can make inbuilt weaknesses for various reasons. Making batches increases risks of side effects. Sometimes they arise from substitutions in recipes or poor aging 
(that powder was a liquid potion). A potion pusher might cut the potion with some other ingredient like opium. Such potions might be slightly cheaper. A potion maker can take longer to make a pure potion and use better ingredients and can be an extra 200gp. Some side effects are an improvement. A fireball potion that only harms chaotic evil people might be handy. Potion users often carry a identical healing potion and injected poison potion tegether to stop enemies using them. Some users might resist the negative effects eventualy or have a antidote. If your addicted to a potion you can substitute alcohol or other substance to abuse instead.

d12 Potion Side Effects
1 Only works for one alignment (stops enemies using your loot)
2 Save each use or your addicted (makes users slaves)
3 Mild Poisoning save or -2 all dice for a hour after (stops people being greedy)
4 Mild Poisoning save or lose 10% HP (stops people being greedy)
5 Numb -d4 Dex for a hour after (second potion makes you save or go to sleep)
6 Weakened -d4 STR for a hour after (helps see who nicked you potion)
7 Slowed -d4 MOV for a hour after, speech slurs (its funny)
8 Melancholia becomes morbid, depressed and fearless for a hour (makes more uses wary)
9 Can only use once ever from that formula (1in6 any similar potion you find)
10 Save or tainted with a petty minor mutation of some type (its an experiment)
11 Potion is bigger and longer to apply or drink d3 rounds, is at least two pints
12 Tastes revolting CON save to keep the potion down without vomiting a d3 rounds

d100 Magical Dungeon Potions
01 Sleep Potion tastes pleasant, save or sleep for d4 hours, mixes in food 100gp
02 Poison Potion can be disguised in food, save or die 100gp
03 Plague Potion can be disguised in food, save or helpless and fever for a week then save to recover or die, 300gp
04 Contact Poison Potion, coat square foot, burns and poisons on touch 100gp
05 Lycanthrope Ointment, infects drinker with lycanthropy, 400gp 
06 Madness Potion, save or inflicted with permanent madness 200gp
07 Blindness Potion , save or permanently blind 200gp
08 Deafness Potion, save or permanently deaf 200gp
09 Mute Potion, save or permanently unable to speak 200gp
10 Hair Restoration Potion, applied by touch, if drink grow hair all over 100gp
11 Speed Potion, lasts ten minutes 300gp
12 Polymorph Potion, adopt form of species chosen by maker for one hour 400gp
13 Oil of Slickness Potion, 1" area slippery pool lasts ten minutes after oil puddle first contacted with victim, 100gp
14 Undeath Potion, become a zombie on death or sometimes some other type 100gp
15 Fog Cloud Potion, obscuring mist fills 3" area with fog for 10 minutes if not windy  100gp
16 Feign death Potion, enter a sleep for up to 12 hours with all symptoms of death 100gp
17 Grenaide, light fuse and throw at target 2d4 damage over 1" area 50gp
18 Incendiary Bomb, light fuse and throw at target 2d4 damage save or lose d4 HP per round for d4 rounds 50gp
19 Smoke Potion, fills 2" area with choking smoke for 10 minutes if not windy 200gp
20 Night Vision Potion one hour 100gp 
21 Vial of Holy Water, 2d4 damage to unholy beings or splash several for d4 30gp
22 Minor Healing Potion, cures d4 lost HP 50gp
23 Healing Potioncures 2d4 lost HP 100gp
24 Extra Healing Potioncures 4d4 lost HP  250gp
25 Protection from evil Potion, +2AC vs a particular alignments, lasts ten minutes 100gp26 Invisibility Potion, lasts ten minutes 200gp
27 Stone to Flesh Potion, to cure people turned to stone 400gp
28 Antidote Potion, cures any poison 300gp
29 Panacea Potion, cures any disease 300gp
30 Sweet Water Potion, purifies 60 gallons of bad or impure water to make drinkable 100gp
31 Climbing Potion, climb like a spider for ten minutes 100gp
32 Water Breathing Potion, lasts hour minutes 300gp
33 Free Action Potion, cant be webbed, paralyses or slowed by terrain, lasts ten minutes 100gp
34 Gaseous Form Potion, drinker becomes vapour that can move by floating 3", +4AC cannot attack or cast in form, lasts ten minutes 200gp
35 Levitate Potion, move 3" or 1" across by floating, lasts ten minutes 200gp
36 Fly Potion, move at normal speed in the air, lasts ten minutes 300gp
37 Shrink Potion, Shrink to 10% size x1/2 Mov, -4 to be hit by bigger creatures, lasts ten minutes 100gp
38 Growth Potion, Grows over 10%, most 1 foot taller +1 HP per HD, +1 STR, +1 Mov, -1AC , lasts ten minutes 100gp
39 Heroism Potion, lasts ten minutes +1 Lv for ten minutes 100gp
40 Super Heroism Potion, lasts ten minutes +d3 Lv for ten minutes 300gp
41 Fire Resistance Potion, x1/2 damage from fire or heat lasts ten minutes 100gp
42 Acid Resistance Potion, x1/2 damage from any acid lasts ten minutes
43 Lightning Resistance Potion, x1/2 damage from any poison lasts ten minutes 100gp
44 Cold Resistance Potionx1/2 damage from any cold or ice lasts ten minutes 100gp
45 Poison Resistance Potion, lasts ten minutes 200gp
46 Strength Potion+d4 , lasts ten minutes 200gp
47 Dexterity Potion+d4 , lasts ten minutes 200gp
48 Constitution Potion+d4 , lasts ten minutes 200gp
49 Wisdom Potion+d4 , lasts ten minutes 200gp
50 Potion of Charisma +d4 Potion, lasts ten minutes 200gp
51 Oil of Durability +10 HP for ten minutes
 100gp
52 Beserker Potion can fight in negative HP but lose HP/round blood loss, +2 hiit and damage ferocity, once fighting cant stop killing anyone till expires in ten minutes or dead 200gp
53 Ointment of Healing cures disease, poison or heals 4d4+4 lost HP 500gp
54 Regeneration Potion regenerate d3HP/round for ten minutes 400gp
55 Stinking Cloud Potion, throw as as spell for ten minutes 2"area 200gp
56 Mutation Potion, save or develop a petty mutation, mostly cosmetic 100gp
57 Poison Gas fills 1" area with poison for 10 minutes if not windy 300gp
58 Plague Miasma  fills 1" area with disease effect for 10 minutes if not windy 300gp
59 Acid Vapor fills 1" area with d4 damage acid fog for 10 minutes if not windy 300gp
60 Acid Potion 2d4 if hurled, save or take a d4 damage for a d4 rounds 100gp
61 Detect Silver 
Potion,1" Range per Lv, lasts ten minutes 100gp
62 Detect Gold Potion,1" Range per Lv, lasts ten minutes 200gp
63 Detect Traps Potion, 1" Range per Lv, lasts ten minutes 200gp
64 Detect Treasure Potion, 1" Range per Lv, lasts ten minutes 300gp
65 Detect Enemy Potion, 1" Range per Lv, lasts ten minutes 100gp
66 Detect Water Potion, 1" Range per Lv, lasts ten minutes 100gp
67 ESP Potion, 1" Range per Lv, lasts ten minutes 200gp
68 Detect Invisible Potion, 1" Range per Lv, lasts ten minutes 200gp
69 Clairvoyance 
Potion1" Range per Lv, 1" Range per Lv, lasts ten minutes 400gp
70 Contact Other Plane Potion, and ask a question of a spirit during hour trance 500gp
71 Charm Person Potion,1" Range per Lv, lasts ten minutes 100gp
72 Charm Beast Potion, 1" Range per Lv, lasts ten minutes 100gp
73 Charm Monster Potion,1" Range per Lv, lasts ten minutes 400gp
74 Charm Plant Potion,1" Range per Lv, lasts ten minutes 400gp
75 Charm Vermin Swarm Potion,1" Range per Lv, lasts ten minutes 200gp
76 Charm Giant Potion, 1" Range per Lv, lasts ten minutes 400gp
77 Charm Dragon Potion1" Range per Lv, lasts ten minutes 500gp
78 Charm Undead Potion1" Range per Lv, lasts ten minutes 200gp
79 Charm Devil Potion1" Range per Lv, lasts ten minutes 400gp
80 Charm Demon Potion, 1" Range per Lv, lasts ten minutes 400gp
81 Telekinesis Potion, 1" Range per Lv, lasts ten minutes, 30lb/Lv 400gp
82 Remove Curse Potion, 400gp
83 True Sight Potion, 1" Range per Lv, lasts ten minutes 400gp
84 Detect Secret Doors and Panels, 1" Range per Lv, lasts ten minutes 200gp
85 Teleport Potion, one person can go anywhere on plane they have been before 500gp
86 Contact Dead Potion, enter hour trance and speak to corpse spirit for 3 questions 200gp
87 Fireball Potion 6d6 damage save halves over 2" radius area, explodes when breaks, 300gp

88 Doubler Potion, mix in another potion and get a extra dose of that potion 400gp
89 Neutralizer Potion, dispels effects of a magic or potion 500gp
90 Extender 
Potion , ten minute potion lasts hour, hour potion lasts two hours 400gp
91 Invulnerability Potion, +4AC for ten minutes 400gp
92 Etherealness Oil, travel through ethereal plane ten minutes 400gp
93 Astral Form 
Oil, travel to astral plane on trance for one hour 500gp
94 Love Potion,1" Range per Lv, as per charm person spell but lasts a year 300gp
95 Sleep of the Ages Potion, save or sleep for 100 years 300gp
96 Restoration Potion, restores a lost energy level or stat point 400gp
97 Total Healing Potion, heals all but a d4 damage 500gp
98 Longevity Potion, reduces age d4 500gp
99 Ambrosia, divine beverage of the gods, forbidden to mortals, glow and +d4 CHA for an hour, 1d6 years younger per drink 1000gp
100 Plane Shift Oil, most have a pre determined plane or can throw at someone to banish them to a specific plane, most not labelled 1000gp

d100 Remnants of the lost Empires

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Remnants are scrap monuments from ancient times, mostly prehuman times when men were wild animals. Sprinkling these around can give clues about ancient civilizations in the area, That stone wall in the store with funny writing is actually a talking point and good for dropping clues about the area. I like to make it obvious the local planetary crust is thick with dungeons.

The Seven Monster Empire Races
1 Arachnid Empire of the nefarious Spider folk
2 Amphibian Empire of the croaking Frog folk3 Ichthyoid Empire of the underwater Fish folk4 Reptilian Empire of the cosmic Serpent5 Cephalapod Empire of the vile Squid folk6 Carrion Empire of the fiendish Vulture folk
7 Chiroptera Empire of the horrible Bat folk
d12 Elder Empires of the Dawn Ages
1 Arachnid Empire of the nefarious Spider folk
-scorpion, centipede, segmented worms
, solifuge and ticks servitors
2 Amphibian Empire of the croaking Frog folk
-Newts, salamanders, frogs, toads, axolotls and olm servitors
3 Ichthyoid Empire of the underwater Fish folk
-Eel, shark,catfish, barracuda, lamprey, ray, various fish folk servitors
4 Reptilian Empire of the cosmic Serpent
-Serpent, lizard, dinosaur and draconian folk servitors
5 Cephalapod Empire of the vile Squid folk
-squid, octopus, cuttlefish, nautilus, ammonite crab, lobster,  folk servitors
6 Carrion Empire of the fiendish Vulture folk
-vulture, hyena, crow, condor, jackal and stork folk servitors
7 Chiroptera Empire of the horrible Bat Folk
-vampire, ghost and common varieties of bat folk servitors
8 Fallen Empire of the Insect Swarms
-ants, bees, wasps, mantids, beetles, dragonflies and other servitors
9 Fallen Empire of the Walking Worm Folk
-slugs, snails, worms
10 Draconic Empire of Tiamat
-wyverns, drakes, various types of dragons11 Jotun Empire of the Giant Folk
-ogres through to titans and jotuns the foes of the gods
12 Elemental Hordes
-sometimes unites sometimes separate tribes of abhumans and cultists and monsters

d12 New Age Empires since the Dawn Age1 Elven Empires-Various tribes and races, plant beings, faerie folk, goblinoids, lycanthropes, changelings
2 Dwarven Empires-Various tribes and races, animal friends, automatons,
3 Gnome Kingdoms-Various tribes and races, animal friends, tree folk, automatons
4 Halfling Clans-Various tribes and races, animal friends
5 Goblinoid Empires
-kobolds, goblins, hobgoblins, bugbears, nilbogs, norkers
6 Troll Empires
-hedge trolls, cave trolls, hill trolls, chaos trolls, arcane trolls
7 Orc Hordes-various tribes, often lead by a wizard or warlord, will have many vassal monster races
8 Demonic War Bands
-various cults for each demon noble or alliance, favoured beastmen, mutants and monsters
9 Diabolic Empire
-various cults for each duke or noble of hell, orcs, humans, monsters, damned souls
10 Strange Elder Cults 
-various cults for each elder god, beastmen, mutants,
11 Necromancer Empire
- makers of undead and death magic, the first human civilisation
12 Beast Lord Hordes
-elder beast spirits, lycanthropes, beast men, cavemen, barbarians, nomads

d10 Common Monuments per hex1 Old shrine in hidden dark place
2 Carved border stone
3 Remains of deceleration carved in cliff possibly vandalised
4 Old stone well with carvings opens into a built cistern below
5 Large stone block used in the market place or years
6 Jumbled up carved stones of destroyed building
7 Remains of broken statue
8 Foundation slab and some walls intact ruins
9 Foundation slab and some walls intact rest more recent in other style
10 Ancient headstone remains

d100 Remnants of the long ago Monster Empire
01 Stone slab depicting lizard king executing tiny humans on knees
02 Broken black column with centipede patterns
03 Giant stone bat head cracked open on side
04 Rows of horned goat statues  
05 Black glassy pit left where wizards battled once
06 Stone snake head half buried in ground
07 Worn sphynx or shedu statue
08 Ruined ornamental archways with pattern
09 Crumbled but functional remains of a bridge
10 Foundations of an ancient manor house
11 Entrance to basement of old manor house
12 Long abandoned tomb with hieroglyph carvings full of garbage
13 Ornate water trough for beast of burden with dinosaur carvings
14 Trickling ancient fountain covered in slime decorated with snakes
15 Stone beehive like structure sometimes used as shelter
16 Stone bull headed statue carved into rock outcrop
17 Reclining serpantman 100 foot long statue along rivers edge
18 Stone cliff full of marine fossils with carvings of fishmen priests
19 Huge vulture god statue in cliff face
20 Carving of a horrible giant eating thrall humans
21 Carving of a beastman holding a struggling human in each hand
22 Crude carved monolith of a squid headed demon gold of the olden times
23 Sacrificial altar worn by thousands of years use
24 Vaulted crypt stuffed with non human mummies locals fear
25 Stone circle with sigils of the great monster empires and their gods
26 Arachnid carvings on ancient stone cliff face
27 Border stone with web and arachnid writing
28 Stone of scorpion man king eating someone with alien writing
29 Black squat toad idol worn with millennium of worship
30 Row of ancient pillars with remaining patterns
31 Carving depicting ancient pact to feed virgins to dragons made long ago
32 Carving in rock of men fighting a headless giant with a mouth in it's chest
33 Depiction of giants flinging humans into a volcano in carving
34 Carving of One eyed formarian god king smiting all with his eye 
35 Draconian troops paying homage to Tiamat
36 Huge skull carved into hill top 
37 Dragon carved into turf of hill where dragon was killed in final battle long ago
38 Crumbling boggy mud patch with reeds once was a ziggarutt
39 Broken and ancient small pyramid tomb 1in6 looted long ago
40 Row of several small broken pyramid mostly looted long ago
41 Huge stone spheres, 1in6 cracked open by failed treasure hunters
42 Row of frog statues where water once flowed
43 Giant stone frog fountain in good working order
44 Art depicting parasitic worms being implanted by priests
45 Carving of worm father in the underworld feasting on corpses
46 Statue of a troll carved into hill face
47 Carving of trolls leading humans by chain into the underland 
48 Huge rocks were once giants or trolls
49 Hill known to have been where a giant buried
50 Boulders chewed into troll faces by a gnawing troll
51 Huge Stone sea creature carved in rock

52 Hundreds of fish symbols etched into rock
53 Thousands of loose broken bricks with squiggly marks on them
54 Statue of serpantman with hidden speaking tube for a priest to talk through
55 Carvings of plant creatures and the cosmic tree
56 Carvings of prehistoric animals 
57 Crumbling and vandalised code of occupation from some forgotten empire
58 Huge ruined fire altar where bodies were burned for thousands of years
59 Huge stone bows with lilies and a naga statue and shrine
60 Great stone cube with stairs to top
61 Crumbling ziggarrat with badly worn upper layers
62 Eroded hill half exposed remains of a ziggarutt
63 Stone chamber under a hill with carved scenes of humans paying tribute to seven monster kings who came by ship
64 Creepy old cave with paintings of monsters and humanoids fighting
65 Ancient dirty pit where sacrifices thrown for aeons but now mostly garbage
66 Pond where swords and bodies thrown for millennium
67 Carving of world tree holding constellations in branches
68 Huge relief carving of dwarvern warrior
69 Carvings in hillside stone of faerie orgy
70 Carving of hill gnomes meeting with forest gnomes with pets making friends
71 Carving of the goblinoid gods being carried by worshippers on thrones

72 Carving of great orc king on the stinking throne of a pile of human heads and skulls
73 Amphitheatre with carvings of reptilians and dinosaurs eating apes
74 Huge stone plaza with arachnid designs before a collapsed tunnel entrance
75 Sinkhole opens into cavern temple of the bat goddess ans sacrificial altar
76 Vandalised statue of a crowned lizardman eating a baby whole, looking happy in rich robes
77 Ruined ant castle mound with twisted tunnels and mounds of dirt
78 Carving of fire newt men champion in regalia of long lost empire
79 Carving of humanoids 
80 Huge stone legs on a plinth rest of statue missing
81 Mounds that were once fortified mudbrick walls  around a settlement
82 Great stone steps carved showing primitive humans and others bringing tribute to a monster king
83 Remains of three giant mill houses that would have made flour for a city
84 Strange ruin of great building with copper boilers and metal pipes people come for scrap
85 Strange iron structure and huge chunks of a once giant glass disc that once was here
86 Huge riveted iron frame building and tonnes of shattered glass
87 Huge mound of rubble and remains of tower at base carved in prehuman script
88 Rows of carved rat beastmen statues holding urns of unholy filth
89 Rows of statues of undead from remains of necromancers ruin
90 Vandalised carvings of a gaggle of chaos mutants in a cliff face
91 Carving of a ancient demon who menaced this area made too look very powerful
92 Huge circles carving for summoning ritual in ground

93 Huge drawings on ground from high up illustrate great monster kings
94 Great rune carved into mountainside often demon or devil symbol
95 Carvings of ancient halflings execute human prisoners with some decapitating apparatus

96 Painting under cover or cave of ancient wizards who first wrote on walls
97 Drystone low walls in strange patterns over large area
98 Elemental god symbols on ancient borderstone
99 Ancient stone where beastmen and barbarian kings were crowned long ago
100 Great circular tiled building where once there were inter planar gates built by the elemental heretic wizards ages ago

Cool of Cthulhu: International Order of Esoteric Gentlemen

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So after six months of this game and for one player 4 deaths, the oldest characters have semi retired while new recruits take the field. Some exposure to lesser books and some museum evidence then some shotgun lessons and recruits are ready to go. Two new players on team a catholic priest from a poor background and ex convince pus a alienist to replace the party semi retiring one whos player now has a boxer employed by Enzo to watch his Mamma. She is back from her rest but already regretting it after seeing monsters.

Arrive Hollywood and saw Fatty Arbuckle!
Recruit crazed actor to join them
Party in Devils Canyon
Exploring abandoned movie set
Nonna killed a celebrity gossip columnist (Why you gotta kill people Mamma?!)
Almost killed crazed movie star in ruined cliff pueblo
Stalked by invisible things on ruined film set
Broke two lenses that allowed you to see them
Car tyres slashed
To be continued....

This is what the international  International Order of Esoteric Gentlemen have so far....

Made lists for players to use resources better and to hothouse new characters and use allies better. Six months is a lot of mayhem in cthulhu to keep track of. I should list spells in each book. Note I found various versions of books from various editions of the game and some vary from book to book. 


Departments
Neophyte Field Agents
Veteran Field AgentsAdmin, coordinate organisation, agents and the board
Researchers, mind library and collection
Procurement, obtain goods, money and materials
Assassination, terminate cultists
Demolitions, destroy locations

Museum
-Serpent Man Head In Jar (0/1 SAN)
-Snakeman Skeleton 2000 years old  (0/1 SAN)
-Brood of Eihort in a jar  (0/1 SAN)
-Slime from a burrower beneath or cthonian in jar
-Shoggoth plasm and eye in jar  (0/1 SAN)
-13 sets of cult robes
-Photo of rat thing (0/1 SAN)
-Photo of Shoggoth  (0/1 SAN)
-Photo of Eihort  (0/1 SAN)
-Photo of Burrower Beneath  (0/1 SAN)
-Photos of rat thing and serpent man bones next to human for comparison
-Magical Brass Head that can talk, possibly dishonest and untrustworthy

Armoury
-Serpent Man Death rays 2 with 2 shots one with 6 shots
-Gold Disk of Relyeh
-Enchanted Broadsword d8+2
-Elder Sign
-Thompson Submachine gun two drums two stick mags violin case
-30 sticks of dynamite and fuses and plunger
-.45 Colt Pistol x4
-2000 rounds .45 ammo
-12 Gauge double barreled shotguns
-200 shells
-AK47 x4 8magazines +1000 rounds ammo
-Cultist daggers d6 x3
-Trench Knife d4+2 x4 with knuckle duster

Store Room

-Tents and camping gear
-Wet weather and winter and tropical clothes
-Cameras and dark room in a trunk
-Surgeons bag
-First aid kits
-Dozen Torches 50 batteries
-Helmets with lamps
-Climbing gear

Standard Library

Knights of the Silver Gate Manual of Silver Twilight KOTSG (+3% -d4 x1)
The Zanthu Tablets (+3% d6 x2)
Revelations of Glaaki Vol IV Eihort and his Brood (+3% -d6 x3)
People of the Monolith (+3% d3 x1)
Prodigies in the New England Canaan (+4% d6 x0)

Secret Collection

Revelations of Glaaki Vol XI - Ygolnac (+3% -d6 x3)
Knights of the Outer Void  Manual of Silver Twilight KOTOV (+5% -d6 x2)
True Magic (+6% d8 x3)
Cthulhu in the Necronomicon (+6% -d6 x3)
Liber Tenebrea The Book of Darkness in German (+8% d8 x3)
Nameless Cults (+9% 2d8 x3)
Cult of the Ghoul (+10% d10 x3)
The Necronomicon in Greek (+17% 2d10 x3)
Sons of Yog Sothoth  Manual of Silver Twilight KOSG one copy (unread)
Photo of Resurrection spell (x3 no recipe to create essential salts)
Making Gate Boxes by Carl Stanford  (x5)

Spells Who and What

-Black binding
-Call/Dismiss Nyagthoa
-Call/Dismiss ShubNiggurath
-Call/Dismiss Azathoth

-Voorish Sign
-Contact Cthulhu
-Contact Deep One
-Space Mead
-Resurrection
-Call/Dismiss Star Vampire
-Call/Dismiss Byakee
-Call/Dismiss Servitor of the Outer Gods
-Contact Ygolnac
-Contact Eihort
-Balk Brood
-Exile Eihort
-Enchant Gate Box
-Contact Ghoul
-Enchant Brazier
-Conjure Glass of Mortlan


Creatures Encountered
-Rat Thing d4 SAN horrible huge rat like things once human
-Ghoul d6 SAN horrible corpse eaters live in sewers
-Byakee d6 SAN space demoms can carry wizards to stars-Serpent men d6 SAN advanced wizard snake creatures
-Cthonian d20 SAN huge burrowing squid horrors with telepathy hard to hurt
-Shoggoth d20 SAN huge tentacled gibbering horror hard to hurt

Hypothetical Creatures
-Deep One fish men implied in books
-Space Vampire invisible horrors possible to summon but nobody has
-Servitor of the Outer Gods
 possible to summon but nobody has
Gods Encountered
-Eihort
-Ygolnac

Adventures
The Warren 1920
Silver Twilight Lodge 1920 1922
Look To the Future 1920
The Pale Gad 1921
Mauretainia 1921
The Coven at Canich 1921 1922
Mystery of Loch Feinn 1921
The Auction 1922
Devils Canyon 1922

Other Shonkiness

-Using Eihorts maze to gate booze and guns across world
-Byakee used to bomb cultist lairs
-Been buying cult items at auctions
-Secret collection and museum and lab are behind a door with a elder sign they stole from the Silver Twilight summoning room Before setting fire to the whole lodge

Allies

-White Russian Mob contacts, know two counts
-Boston Italian Mob contacts-Austrian Occult Auction House
-History Professor Alvin Morley Paterson from Harvard 
(Mythos 39%)
-History Proffessor Felix Fuda from Miscatonic University (Mythos 52%) paranoid
-Hargrove Thorpe Felix's student 
(Mythos 52%) scholarly
-Richard Block
 Felix's student (Mythos 5%) athletic and large
-Dr Edward Call rescued from cult and very rich and grateful and vindictive
-Wentworth household butler (Mytgos 5%)
-Zebedee Silver Occultist and Hypnotist ally (Mythos 26%)
-Nelson "Happy" Caprossi with Boston Italian mob, provider of guns

New Recruits "Pawns"

-Dr Sergei Oszustwo - Parapsychologist (5%) 
-Butch Codidy 
- Fighter for boxing events and occasional crime
-Father Eliot Miller - Priest to poor Boston suburb
-Frank Worchester - rich doctor amateur opera recording artist idle rich (3%)
-Professor Alexander Botlerov, Chemist

Agents "Knights"
-Enzo Albero - Gangster (9%)

-John OShea - Hobo (7%)


Senior Board "Crowns"
-Angella Albero - Gangsters Mom (9%)

Dead 

-Doctor Bertie McMillan (9%)
-Joseph Freeman - Brush Salesman (6%)

These names i need to update as i didnt have access to some documents
I will update this page posibly

Dungeon Zine 3 Dark Island

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Am a tad burned out and Ive stopped posting daily. Mostly playing Cthulhu of late really and reading and researching for that. Not really working to quality i want and need to change what Im doing as It feels more like work than fun and not getting much extra reward for extra effort so Im winding back for a bit.

This was done as a reward for my top tier on Patreon.
Seems to be a struggle to give away my labour.
Will be playing with some art and reading for a bit.
Have a few colourist things to do.

I just finished a version of my redbrick book on Patreon too over a month late.
Next Dungeon Zine is for Psychon, finished but no plans to release. Will do a few more as Ive been using them as bribes gifts for ppl who comment.

Download Here:

Dungeon Zine 3  
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