Saltflat jet and rocket car racing is pretty exiting and big budget mostly corporate teams. Some are sponsored by space agencies. Murder racing made it international TV and even bigger batches. Seeing missiles soar over kilometers and cars shoot of track and explode in a cliff is awesome.

Airships travel so high most ground fire cant see them. Some are used as troop transports. Not as big as the 10 000 man airship bases used in the zone wars but Australian military have some with 2000 man bases. Typical desert raiders like this intimidate small communities to surrender to be robbed them. They might also drop 20 paratroopers to perform a surprise attack. Some sky pirates are using designs with prop planes or ultralights.
You meet all sorts in the waste. Cyborgs, mutants and aliens oh my. You would be disappointed if it turned out they were just millionaires jacked into android bodies out for kicks.

Bunkers like this dot the coastline after the 80s zone wars. Australians killed millions of refugees in famous "battles". Ruins of these bunkers still contain chem weapons and many are now mutant gang headquarters. Some rare ones have space for hundreds below the surface for nuclear warfare.


This art and following is from Waste Knights which Im increasingly interested in. Has lots of spot on art and world building hex building fun. Seldom I see a game that screams movie please.
Anyway this game looks freaking awesome and contains elements of my favorite computer games.
http://www.gamesgazette.co.uk/gg/main.php?p=content/Board%20Games/Waste%20Knights.htm
Walls with look out towers are common defenses with car traps, pits, metal spiked posts, concrete pillars arranged to make car entry impossible all help fortify a town. They also act as cover for ground troops. Towers are very useful with a sniper or rocket defender for extra utility. They are obvious targets however.

Many areas are industrial wastelands. 80s era slag heaps of open cut coal, chemical waste, garbage, and miles of tidal muck. Only most secretive cults, desperate gangs or secret black labs would operate here. Hazardous for any surface or wet vehicles. Hovercrafts even risc tearing or damaging their skirts. Mutant crustaceans, protozoic colonies, crocks and squid things lurk here. Fishmen especialy enjoy human free habitat and water access. There is plenty of loot in containers to be found on warfs and warehouses and factories. Some manage to fortify and operate a factory and even grade a debris free route away for trade. I wish this pic had some tires.

