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My RQ Spell List (I'm Back!)

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My net has been down for six weeks and ive had arthritis and flu and work issues. Having met several former co workers in near homeless state with resultant mental health issues ive been working as much as my health permits. Current government cuts have made many worse off and homeless numbers seem about triple from the streets (shelter funding been axed for ppl and animals - more crying homeless women than I've ever seen). I guess they are doing their job and scaring everyone into knuckling down. So i have up to 3 jobs a day for my 8 hours with 4 hours of travel right now with poor security - I could be on less than 15 hours a week on a new roster at a moments notice.

This is one of several projects I worked on compiling new spirit spells and ones from old supplements for my RQ3 /BRP/Cthulhu mash up game. Im only running my vikings game at the moment. Rome will be next. Still waiting for my lulu petty gods (6 weeks) and a pile of minis (the payments never went through so ive re ordered). Have been collecting ww1 tanks and infantry.

Most temporal spells last 5 minutes or spell can be held up to 5 minutes to be released in that period.

Alarm
Variablerangedtemporalpassive
apply to person, place, door or object, alerts you if under threat one day per mp point or till set off
Animal Speech
3pttouchtemporalpassive
can speak to all animals
Animate Dead
variablerangedtemporalactive
Animate a corpse as a slow shambling automaton, 1mp=3SIZ and 1INT
Armouring Enchantment
1pt (POW)touchpermanantritual
1d6 pts of armour to a location or hand held object or 1 all over
Avoidance
variabletouchtemporalpassive
each MP allaws a extra dodge roll during the 5 minute duration
Babel
2ptrangedtemporalpassive
Subject tries to resist or cannot speak or comunicate verbally
Battle Sight
1pttouchtemporalpassive
all directions as if front facing, can see threats as if 360 degree vision, never blindsided
Beffuddle
2ptranged temporalpassive
Must roll INTx5 each round to act as intends, ona fumble attacks friends, if fail stand stupidly
Binding enchantment
1pt (POW)touchpermanantrutual
used to contain incomplete entities from other planes, 1pt per stat point entity has
Bladesharp
variabletouchtemporalpassive
+5% hit damage on any edged weapon per point
Bless (Metal)
1mp (POW)touchpermanantritual
enchants a SIZ point of magic metal which harms magic beings and other effects based on metal
Bless (Skill)
variabletouchtemporalpassive
+10% per mp, one skill per spell
Blight (sense)
3ptrangedtemporalpassive
Subject resists or loses a sense depending on version of spell: sight, touch, taste, smell, hearing
Block
variabletouchtemporalpassive
+1AP and +5% to defend per mp
Bludgeon
variabletouchtemporalpassive
+5% hit damage on any blunt weapon per point
Bypass Alarm
Variablerangedtemporalpassive
will not set off a alarm spell of equal or lower mp for duration
Calculate
1ptrangedinstant

can count acuratly a horde, heard or goods such as grain, rock, crop, volume of fluid
Call Aid
variabletouchdurationpassive
+10% per mp on next single skill use within the duration
Call Beast
2ptrangedtemporalpassive
Attracts a nearby animal to caster, can call one known or seen in area or a random beast
Calm
2pttouchinstant

calms a distressed or panicked animal or person, may get a resistance roll if they dont like caster
Cast Out Dead
3ptrangedtemporalpassive
as demoralize on a undead being
Chill
1ptrangedtemporalpassive
can cool a hot pot or tool or meal, can inflict 1hp frost bite on a random body part
Cleanse
variablerangedinstant

cleans a person or a 3x3 area per mp
Clear Path
Variabletouchtemporalpassive
makes path easier to travel at normal speed, ach point over 1st allows you to lead one extra being
Cloud Mind
2mptouchtemporalpassive
non resisting victim is stupefied, has dificulty remembering details, is easily duped or questioned
Control (Species)
1ptrangedtemporalpassive
Must reduce being to 0mp in spirit combat first, active while controling creature
Cooridination
variabletouchtemporalpassive
+1 DEX per point
Counter Attack
2pttouchtemporalpassive
gain one extra melee attack if attacked during duration
Counter Defence
2pttouchtemporalpassive
gain one parry if attacked during duration
Counter Magic
variabletouchtemporalpassive
foils incoming spell, if one point less remains up, if equal or over countermagic breaks
Curse
1pt (POW)rangedpermanantritual
cast a offensive spell with permanant duration or incurabe damage, curse ends if fetsh broken, POW=mp of spell
Darkwall
2ptrangedtemporalpassive
10cm thick 10m square moves one m/round but counts as active to do so
Deflect Arrow
1pttouchtemporalpassive
one point allows you to attempt to parry any one normal missile attack
Demoralise
2ptrangedtemporalpassive
surrender or retreat, halves attack skills
Detect (Magic)
1ptrangedtemporalactive
detects nearest sample of magic within range can penetrate 1m of rock
Detect (Species)
1ptrangedtemporalactive
detects nearest sample of species type within range can penetrate 1m of rock, hunters use
Detect (Substance)
1ptrangedtemporalactive
detects nearest sample of substance type within range can penetrate 1m of rock, water common
Detect Enemy
1ptrangedtemporalactive
detect closest person in 100m who means caster harm
Discorporate
3pttouchtemporalpassive
Spirit leaves body to spirit plane like a shaman for duration, very dangerous
Dispel Magic
variableranged instant

1pt dispels 1 point of spirit magic or intensity, 2 points dispe one point of divie magic
Disrurption
1ptrangedinstant

1d3 damage if overcomes target, ignores armour
Divination
variableritualactive

ask a question and get a 1 word answer per mp
Dullblade
variablerangedtemporalpassive
reduces damage by 1pt per magic point on foes weapon
Enchant Potion
Variabletouchpermanantritual
Create a potion with a pre cast spirit magic spell using exotic ingredients and gold
Endurance
variabletouchinstant

reduces fatigue by 1d10 per mp
Enfeeble
variablerangedtemporalpassive
reduces victims CON by two per mp for duration if fail resistance
Enthrall
3mprangedtemporalpassive
victims besotted and loves the caster for duration if fail resistance
Evil Eye
variablerangedtemporalpassive
makes victim vulnerable to magic, -1 POW or mp resistance rolls per mp for duration
Extinguish
variablerangedinstant

1pt puts out torch, lantern or candle; 2pt puts out campfire, 3pts a bonfire
False Trail
2pttouchtemporalpassive
leaves footprints of another species or own backwards or that of anaother individual of own type
Fanatacism
1ptrangedtemporalpassive
halves defencive skills increases attack skills by half again, makes highly agressive
Far Hear
1ptrangetemporalpassive
+5% listen skill can hear a whisper in range and distant loud sounds like battle are easily heard
Far See
1pttouchtemporalpassive
can see objects 1km away as if up close
Fatigue
variablerangedtemporalpassive
-1d6% per mp requires a round to recover each % till normal or is penalty on every roll, may resist
Fetter
2pttouchtemporalpassive
Binds a prisoners hands or feet with STR 20, requires a length of vine or cord or string or rope
Fire Arrow
2pttouchtemporalpassive
turns a normal missile into a flaming 3d6 weapon, in a special hit may ignite target if possible
Fire Blade
4pttouchtemporalpassive
turns melee weapon into a 3d6 flaming one, may ignite target on a special hit if possible
Fire Breath
2ptrangedtemporalpassive
cast and can spit 1d10 damage once in duration
Flesh Ward
variabletouchtemporalpassive
1d3 extra hp which temporarily absorb incoming damage
Fog
1ptrangedtemporalpassive
10m diameter circle
Foul Vapours
2ptrangedtemporalpassive
10m diameter circle, CON resists caster MP or 1 damage per round, most beings try to flee
Free Fetter
2pttouchinstant

unties ropes or opens a yoke or loostens a net or web binding a person
Frostbite
3ptrangedtemporalpassive
if fail resistance take 1hp per location ignoring armour
Glamour
variabletouchtemporalpassive
each mp adds 2 points of APP
Glow
variablerangedtemporalpassive
one target per mp if fail resist will glow, making easy targets
Glue
variablerangedtemporalpassive
glue non living things together 10cm square 10 STR per mp
Hand of Death
variablerangedinstantpassive
damage 1hp/mp on randon location, resist or take half damage, ignores armour
Heal
variabletouchinstant

heals 1hp per mp
Heat
1ptrangedtemporalpassive
can heat a pot or tool or meal, dry laundry, can inflict 1hp burn on a random body part
Hinder (Skill)
variablerangetemporalpassive
-10% per mp on a specific skill, favoured skills include spot and listen
Ignite
1ptrangedinstant

ignites a torch or campfire, can ignite air if overcomes target (usually does 1d3)
Insight
3pttouchinstantritual
gains a inspired lucid insight to solve a clue or a problemon with a INTx5 roll
Insubstantiate
variabletouchtemporalactive
may fade self or thing into other world for a second per mp, could pass a wall or hide, some risk as entities in otherworld might notice and attack you with spirits, spells, bites or sanity
Invisibility
4pttouchtemporalactive
while caster concntrates target invisibe, cannot concentrate on and run, fight or cast spells
Ironhand
variabletouchtemporalpassive
+5% hit and +1 damage per HP on bare hand or animal attacks
Jump
variabletouchtemporalpassive
add 1m to jumps per point for duration or a single jump 3 m per point instantly
Levitate
variabletouchtemporalpassive
lift caster 1m above ground per mp and can move mp in meters per round
Lightning
3ptrangedtemporalpassive
3d6 damage bolt must overcome resistance, may ignite location also
Light
variablerangedtemporalpassive
10m radius per level
Lightwall
4pttouchtemporalpassive
10cm thick 10m square moves one m/round but counts as active to do so, can see thhrough one way, other side too blinding and sheds 10m of light
Lock
variablerangedtemporalpassive
-10% per mp on chace to break or pick lock, one day per mp
Magic Point Matrix Enchantment
1pt (POW)touchpermanantritual
Create a 1d6 point mp battery
Mindspeech
variablerangedtemporalpassive
creates a two way person to person link per mp
Mobility
variablerangedtemporalpassive
+1 M move per mp
Multimissile
variabletouchtemporalpassive
creates a aditional normal missile per mp at point of firing, missiles must be cast in duration, larger than a javelin might require 2 points per missile
Nightvision
2pttouchtemporalpassive
Can see in the dark and some types of invisible beings vulnerable to sonar or thermal senses
Perfume
1ptrangedtemporalpassive
make a person, room or meal smell fantastic
Phantom
1ptrangedtemporalpassive
can animate smoke from a fire or fog from a spell and shape into menacing forms or letters
Pierce Armour
variabletouchtemporalpassive
-1 AP per mp
Protection
variabletouchtemporalpassive
+1AP per mp
Push
variablerangedinstant

Knock person back 1m/mp DEX x3 check or victim knocked prone (DEX x5 if quadraped or big)
Repair
variabletouchinstant

repairs 1d10 damage to damaged object, alway leaves one point of damage and a scar
Repulse
variablerangedtemporalpassive
reduces victims APP by two per mp for duration if fail resistance
Resist (threat)
variabletouchtemporalpassive
reduces damage or POT of threat type (heat, poison, cold, electricity, edged, blunt or poison)
Revive
variabletouchinstant

recover a d10 lost fatigue per mp
Second Sight
3ptrangedtemporalpassive
can see POW and MP in living things and spirit entities
Shimmer
variablerangedtemporalpassive
-5% to be hit per mp
Shock
2ptrangedtemporalpassive
stuns a random location for 1d3 rounds for duration if fail resistance
Silence
variablerangedtemporalpassive
+10% sneak skill, dulls sounds or armour, equiptment, touching ground, reduces echos
Sleep
3ptrangedtemporalpassive
Subject tries to resist or falls over asleep, INTx3 will awaken if knocked, bumped or loud noise
Sloth
variablerangedtemporalpassive
reduces victims DEX by two per mp for duration if fail resistance
Slow
variablerangedtemporalpassive
-1m move on a target if reaches zero cannot move
Speak (language)
2ptrangedtemporalpassive
can speak to a specific language or language of an animal species
Speak to (Beast)
1pttouchtemporalpassive
speak to a single species of animal specified by spell
Speak to (Beast)
1pttouchtemporalpassive
speak to a single species of animal specified by spell
Speedart
1pttouch10 secondspassive
+15% +3damage
Spell matrix enchantment
1pt (POW)touchpermanantritual
enchant a spell matrix costing 1POW per mp of spell
Spirit Bane
2ptrangeinstant

initiate combat with a spirit you can see in range, may need second sight or discorporate
Spirit Screen
variablerangedtemporalpassive
+2 POW to resist spirits per MP
Strength
variabletouchtemporalpassive
+3 STR per mp
Summon (species)
1ptwithin a magic circleritualactive
Summon a specific species of spirit or planar entity, each type has different circle
Toungues
3ptrangedtemporalpassive
can speak to all sentient species that have a spoken language
Unlock
2ptrangedtemporalpassive
Opens one ordinary lock
Ventriloquism
1ptrangedtemporalpassive
may make words seemingly come from object in range
Vigor
variabletouchtemporalpassive
+2 CON per mp
Visibility
2ptrangedtemporalpassive
Make a spirit or invisible entity visible
Vision
1pttouchinstantritual
get a dreamlike vision which can be interpreted on INTx1% and used for aid or a warning
Voice
1ptrangedtemporalpassive
makes voice sound louder and more thundering, enhances performace and command range
Vomit
Variablerangedtemporalpassive
vomit one round per mp, resist or take 1hp damage per round ignoring armour
Weaken
variablerangedtemporalpassive
reduces victims STR by two per mp for duration if fail resistance

Magic Skills

Alchemy
Understand the magical nature of matter and use it to create ransformations and to create potions and other magical processes such as creating life
Alliegience
Points of divine favour from a god which at 40% allows you to add your alliegience to a cult skill three times a game. Other cults offer more bebefits at certain scores but at 100 the god take you away forever
AstrologyKnow the constellations apropriate to gods and nations and mortals and can use to make certain predictions about behaviours and worldly phenomena
Ceramony
can add to other magic skills with a time consuming ritual or sacrifice to gods or lead a comunity in a ritual
Cthulhu Mythos
Your knowledge of forbidden elder gods and the witchcraft known by their cultists. This skill is learned from books and strange experiences and madness. It is more like a contagion. Your Mythos score -99 is your maximum SAN score
Dreaming
Ability to enter the dreamlands and interact with primal mythic beings or be attacked by nighmare beings. Can use skill to create effects in the dreamlands and POW points to create lasting ones
Enchanting
Can use the enchanting spells to create magic items. Also recognise general class of a standardly created object (a binding or enchanted metal or matrix etc). Allows you to sacrifice POW needed in creation of magic items. Often involves carving runes or magical symbols.
Prophecy
Can choose a form of divination to recieve information or warning about future sucess or failure or threats in a week or so, special for a day and critical for imediate threat or problem. Often in confusing and puzzling verse. Must ask a specific question. Vision and Divination spells work well with this. Could use to interperate someone elses divinations
Second Sight
Can try to see otherworld ans possibly see spirits or magic or sous of living things. Use 1mp each attempt, free on a special success
Shape Shift
One species usualy your totem or clan spirit, or could get infected by a werewolf or wendigo. 1mp per 4SIZ. Most use a fresh animal skin, hide or ointment made from body fat in proceedure
Summoning
Skill used to draw signs and call other planar beings with various spells. A summoner might tell from remains of a summoning ritual what kind of entity was called

there are boxes and layout stuff not visible on my layout but if you print it or pdf it should look better or be more usable


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