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Grey Halls

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A simple style dungeon presentation to experiment with. Doors not marked. Could be a rich site of the ancients or just a rubble filled mound full of bandits, cultists and others who like to meet in haunted places. Monsters and cultists often will camp at same time with a bit of room apart. Most will unite versus adventurers or lawman or inquisitors or templars.

May well be typos - i can fix these if anyone want to point them out to me.

Caves could be varied most in layout. I would put behind secret doors a well as the round crypts section, but these might have been ruined long ago.


I could make more multi use maps like this like a summoners hall or a cult underground temple


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