As party Druid married a gnome and two others have gnome lovers in gnome town and druids bodyguard is currently reincarnated as a gnome here is my one class gnome. More linked to living things and natural places and quite like working in the sun unlike Dwarfs. Some slow spell progression and reasonable warriors even smaller than Dwarves. Variant gnomes include other critters like stove trolls, forest moss men and other little fairy folk. Some varieties even live in underlands, inside trees and hills, rocks, barns, roof spaces, cellars and other places. Not all are jolly, some melancholic, other cold and cynical some mean.
Gnome
Diminutive nature folk
HD: 1d8
Prime Stat: Con
WP: 3 (+1/2nd Lv)
NWP: 4 (+1/2nd Lv)
Non-WP mod: -3
Languages: 2d4 (+1/2nd Lv) S=spoken and W=written
Spells: As per 4th table (Paladins, Rangers) any spell list
NWP: Any
Shield: Any but large
Armour: Any
Weapon: Any one handed melee weapon, Dagger, Club, Sling, Short Bow, Any Crossbow, Garrote, Shuriken, Dart, Whip, Net, Hatchet, Hand Axe, Lasso, Bola, Dirk, Blowpipe, Any gun, long spear, pole arm, spear
Fight as: Priest
Save as: Priest
Gnomes are minor land spirits or divinities related to natural features or places, some instead living near humans and a few underground. Gnomes not as militant as dwarves and more practical than elves and more humble than halflings. They are even smaller than other races from one to three feet tall at biggest. Frequently have animal pets as followers. The are slightly magical and know a few such tricks. Gnomes pick different spell lists based on local tribes choice. Druidic or Wizards of illusion school most popular.
-Can cast spells with a single zero cantrip at first and a 1st level spell at 5th level as per the table for paladins an rangers spells in EMO book. Can choose magic as per any magician type. Illusions and druidry are popular.
-Can see in dark
-9 base move instead of 12
-despite diminutive size can wield larger weapons than some small races
+3 any craft proficiencies like blacksmith, trap lore, lock lore, black powder and incendiaries
as well as any animal, plant or agricultural NWP like animal handling, herbalist
+1 CON and WIS saves
-4 to be hit by any humanoids bigger than human such as ogres, trolls and giants
+1 hit and damage vs goblins or kobolds
At 4th level you can turn self invisible as spell one round per level per day
At 5th level you can turn into a single choice species, choose a second species at 12th and a third at 20th. Can change once per two levels per day. Must be a small creature like a mole, badger, hare, dog, bear cub, wild cat, beaver, raven, bat, salmon, etc
At 6th you attract a follower – a kobold, gnome, or animal companion and every lv from now on
At 8th level you you can teleport once per week
At 10th you establish an underground stronghold attracting +1d6 followers per level there forth
Spells per level - shared by Paladins and Rangers
lv 0 1 2 3 4 5 6 7
1 1 0 0 0 0 0 0 0
2 2 0 0 0 0 0 0 0
3 3 0 0 0 0 0 0 0
4 4 0 0 0 0 0 0 0
5 5 1 0 0 0 0 0 0
6 6 2 0 0 0 0 0 0
7 7 2 1 0 0 0 0 0
8 8 3 2 0 0 0 0 0
9 9 3 2 1 0 0 0 0
10 10 4 3 1 0 0 0 0
11 11 4 3 2 1 0 0 0
12 12 5 4 2 1 0 0 0
13 13 5 4 3 2 1 0 0
14 14 6 5 3 2 1 0 0
15 15 6 5 4 3 2 1 0
16 16 7 6 4 3 2 1 1
17 17 7 6 5 4 3 2 1
18 18 8 7 5 4 3 2 2
19 19 9 7 6 5 4 3 2
20 20 10 8 6 5 4 3 3
Specialists could be other fairy folk like house trolls
Deep Gnomes - steampunk alchemists. +3alchemy, black powder, mechanical lore, incendiaries NWP often and can take clockwork automatons as followers. Carry guns.
Moomintroll - nice trolls, instead of animal form regenerate 1hp/turn (10 minutes) and instead of Invisibility this becomes one hp per round.
Lepricorn - lucky drunks gain dimension door once per two levels per day instead of animal form, gain level X 100gp as gift each level
Brownie/faerie - gain fly instead of animal form one turn per level per day with bug wings
Redcap - blood thirsty with grow +1 foot pr level instead of animal form, can use polearms and halberds in this form
Gremlins - evil eye makes any machine save or break replaces animal form, one use level per day
Kobolds - often have trap and lock lore sneak and hide +3, call on CHA in kobold followers instead of animal form, will become backbone of your tribe
Goblins - have monster species affinity with one breed instead of animal form